Anyone know how to fill this out? I put my guesses in, with ??? when I didn't know
pthread_cond_t eventList[4]; pthread_mutex_t hMutex[4]; #include "SignaledEvent.h" #include "RakAssert.h" SignaledEvent::SignaledEvent() { numEvents=0; } SignaledEvent::~SignaledEvent() { CloseEvents(); } void SignaledEvent::InitEvents(int numberOfEvents) { numEvents=numberOfEvents; RakAssert(numberOfEvents<4); for (int i=0; i < numEvents; i++) { #ifdef _WIN32 eventList[i]=CreateEvent(0, true, false, 0); #else pthread_cond_init(&eventList[i], NULL); #endif } } void SignaledEvent::CloseEvents(void) { for (int i=0; i < numEvents; i++) { #ifdef _WIN32 CloseHandle(eventList[i]); #else pthread_cond_destroy(&eventList[i]); pthread_mutex_destroy(&eventList[i]); #endif } numEvents=0; } void SignaledEvent::ResetEvent(int index) { #ifdef _WIN32 ::ResetEvent(eventList[index]); #else ??? #endif } void SignaledEvent::SetEvent(int index) { #ifdef _WIN32 ::SetEvent(eventList[index]); #else ??? #endif } void SignaledEvent::ResetEvents(void) { for (int i=0; i < numEvents; i++) { #ifdef _WIN32 ::ResetEvent(eventList[i]); #else ??? #endif } } void SignaledEvent::WaitOnEvents(int timeoutMs) { #ifdef _WIN32 WaitForMultipleObjects( 2, eventList, false, timeoutMs); #else ??? pthread_cond_wait( &eventList[i], &hMutex[i] ); #endif } --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html