Can you give us more idea about what does the application do?? If you use 3DSMax there is many ways to assign texture coordinates (auto or manual), I think I can help making most of them, but I just need to understand what you need to help you with... ________________________________ From: Richard Sabbarton <richard.sabbarton@xxxxxxxxx> To: gameprogrammer@xxxxxxxxxxxxx Sent: Thursday, 23 July, 2009 12:42:21 AM Subject: [gameprogrammer] Texture Coordinates Hi Guys, I am looking for some advice on how best to determine texture coordinates for vertices. I have been developing a 3D model utility that can be used to create models for use in games and I am looking for the best way of setting up texture coordinates. The model format is a simple array of vertices that are arranged into stacks of TRIANGLE_STRIPS. Each vertex has an assigned set of Texture Coordinates. I can create a new mesh, say a 4 vertex quad with texture coordinates assigned correctly. I can then subdivide the mesh into 9 vertices and again into 25 vertices. I don't have a problem preserving the texture coordinates during subdivision but when I start maniplulating the vertex coordinates it will stretch and skew the texture. I have no issues with why this is occuring, I am just looking for advice on how best to manage texture coordinates. At the moment, the application allows you to select vertices and adjust the texture coordinates manually but I am sure there must be a better way of doing it that that... Any thoughts? Richard P.S. If anyone is interesting in assisting with some testing of this app then let me know. I am thinking of making it freely available when completed if there is some interest. --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html