[gameprogrammer] Re: Since we are on the topic of optomized data structures (:
- From: "Yasser Gonzalez Soto" <yassergs@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 16 Jul 2007 08:34:42 +0200
talkin' about collisions between objects, what is easier Color detecting
collision or position calculation collision.
I remember this collision test done in Visual BASIC 5.0:
(A)
for i=0 to scalewidth
ball.x=i
for x=0 to 1000:next '<-- making a delay
if Point(ball.x,ball.y)=RGB(0,0,255) then '<--If ball position detect a
blue color
msgbox 'Blue box collision'
exit
end if
end for
And this is in PASCAL
for i:=0 to ClientWidth do
begin
ball.x:=i;
sleep(1000); //A delay
if ball.X > box.X and ball.X < ball.RIGHT and ball.Y > box.Y and ball.Y
< box.Bottom then
begin
showMessage('Blue box collision');
close;
end;
end;
Which of both is better to use or the most used??
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