Thank you very much!! Those links are really helpful!! I'm not trying to reinvent the wheel, I was just making a raycast vehicle, and there is almost no complete information in the web. I'm reducing the number of rigid bodies to put as much cars as possible running at the same time. I have no rush. I'll do it on my time and make the best I can. Thanks, Dirso. -----Mensagem original----- De: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Sami Näätänen Enviada em: terça-feira, 21 de agosto de 2007 11:30 Para: gameprogrammer@xxxxxxxxxxxxx Assunto: [gameprogrammer] Re: Raycast vehicle On Tuesday 21 August 2007, Sami Näätänen wrote: > On Tuesday 21 August 2007, Edilson Vasconcelos de Melo Junior wrote: > > Hi, > > > > > > > > I'm making a raycast car for my racing game. Well I didn't thought > > it would be so much work, but it worth, because I want 20 cars > > racing at the same time. > > > > For the racing car, I'm using only one rigid body (for the chassis) > > and the wheels are just meshes (so they don't collide with the > > ground, I need to calculate everything). > > > > The suspension system keeps the car floating and based on the > > position of the chassis, I draw the wheels. > > > > My problem is, so far, is the steering behavior: How do I calculate > > the forces to make the car turns? I use Newton as my physics lib. > > > > > > > > Thanks, > > > > Dirso. > > Why don't you let newton do that for you? > Just build all the needed joints and it will work. > > If you really want to reinvent the wheel here is the best place for > vehicle physics that I know of. > > http://www.miata.net/sport/Physics/ Sorry it was an old link, which don't have all articles of the series. http://phors.locost7.info/contents.htm This has the articles both in PDF and HTML. --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.12.1/963 - Release Date: 20/8/2007 17:44 --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html