[gameprogrammer] Re: Qt question

  • From: Christoph Harder <shadowomf@xxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 11 Apr 2012 15:32:47 +0200

Hi,

you could take a look at the documentation for one of the following:
QTableWidget::setCellWidget
QListWidget::setItemWidget
QItemDelegate (maybe?)

In theory you should be able to use any Widget (QWidget) inside a QTableWidget.
You should easily find examples if you use one of the above in a search query. 
I do hope you find what you need.

Good luck.
-Christoph

On 11.04.2012 15:18, luo_hei@xxxxxxxx wrote:
Im working on a world editor for a game engine using Qt for the UI. Im trying 
to get into the node property editing and I cant find the right Qt widget to do 
the job. I have seen in Ogitor a sort of list widget with 2 columns and spins, 
buttons or comboboxes in the right column for properties that require numeric 
values or values from a list, does somebody remembers the name of this widget?


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