Always timely coverage from the inq: http://www.theinquirer.net/?article=21648[1] ------ clip ------ After decades of listening about Central Processing Units, years of listeningabout Graphic Processing Units and millimoments of listening about audio processing units, it is time to learn the new term. It's time to start talking about physics processing units (PPUs). ... ------------------ So, given the choice between more general CPU's (multicored cpu's) and specific hardware peripherals, which would you choose? Certainly graphics GPU's, and sound processors are specialized enough (DSP?) to merit specialized chips. But what about physics hardware? ------ clip ------- The answer is actually an add in card with either PCI Express or a PCI interface with up to 128MB of dedicated GDDR 3 memory that will take over allphysics in the games. We saw some cool demos done in software on a laptop of what this card can do. It can operate with 32000 particles/rigid bodies orshould I say bones? [You should, Fudo, you should. Ed.] When we talk about fluids, such cards can handle up to 50000 rigid bones. A CPU can do a couple hundred at the most. ------------------- Ok, well that certainly sounds impressive. But I'm sure it just doesn't magically take over all the physics. Something will have to call into the drivers for the card. ------ clip ------- Big guys like Gabe Novell, the developer of Half Life 2, asked for more physics and Jon Carmak of Doom 3 wanted the same. The industry likes the marchitecture and developers want to programme for it. The application programming interface (API) is the well known Novodex physics engine and AGEIA actually owns this famous physics engine company. The big publishers have worked on the titles for the last 14 months and you will see some of thereleases very soon. ------------------- I guess that settles that then. Sounds very cool, though I loathe having to buy another card just for games. I would much rather them bolt it on to the video card somehow. (Lift off in 10... 9... 8...) And why are these peripheral cards kicking the snot out of general purpose CPU's? Maybe the cell architecture is right? Maybe we need a general processor CPU with a bunch of really fast general purpose DSP's bolted onto it? We can't very well have a specialized peripheral card or chip for every computationally expensive task we want to handle in hardware, can we? Maybe what we really need are a general purpose CPU connected to a mass amount of adders, multipliers, dividers, decoders, queues, cache and whatever other hardware widget you might conceivably need, all connected together with a fast, switchable bus-matrix of sorts. The idea being that you can organize specific hardware for whatever specific purpose you want. How about a bunch of these things hooked together: http://en.wikipedia.org/wiki/FPGA[2] Looks like I'm late on this idea too... http://en.wikipedia.org/wiki/Reconfigurable_computing[3] --------- clip -------- Reconfigurable computing is computer[4] processing with highly flexible computing fabrics. The principal difference when compared to using ordinary microprocessors[5] is the ability to make substantial changes to the data path[6] itself in addition to the control flow. The concept of reconfigurable computing have been around since the 1960s, when Gerald Estrin[7]'s landmark paper proposed the concept of a computer consisting of a standard processor and an array of ?reconfigurable? hardware.The main processor would control the behavior of the reconfigurable hardware. The reconfigurable hardware would then be tailored made to a specific task, such as image processing or pattern matching, as quickly as a dedicated piece of hardware. ----------------------- Well damn. Still seems like a good idea though. :) I really DO write too much. brian. --- Links --- 1 http://www.theinquirer.net/?article=21648 2 http://en.wikipedia.org/wiki/FPGA 3 http://en.wikipedia.org/wiki/Reconfigurable_computing 4 http://en.wikipedia.org/wiki//wiki/Computer 5 http://en.wikipedia.org/wiki//wiki/Microprocessor 6 http://en.wikipedia.org/wiki//w/index.php?title=Data_path&action=edit 7 http://en.wikipedia.org/wiki//w/index.php?title=Gerald_Estrin&action=edit --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html