calculate the measurement? for a car game or something? Do you know the distance formula? 2d: Distance = squareroot((x2-x1)^2+(y2-y1)^2) 3d: Distance = squareroot((x2-x2)^2+(y2-y1)^2+(z2-z1)^2) that answer your question? On 9/30/05, jorgefm@xxxxxxxxx <jorgefm@xxxxxxxxx> wrote: > > Well, the openGL code is no problem. I've yet all the source > to load texture, draw it, and so on working. I was thinking in > a component with the odometer behaviour, to know how the > 'acumulative' scroll could be done. For every digit position > you can draw a textured number and translate it for an amount > at every constant time. How to calculate this messurements are > my question. > > > > gameprogrammer-bounce@xxxxxxxxxxxxx escribió el 30/09/2005 16:58:52: > > > > On 30 Sep, 2005, at 8:01 AM, jorgefm@xxxxxxxxx wrote: > > > > > Hi all, > > > > > > Anybody knows how implement a graphical odometer with SDL, openGL, > > > etc ? > > > Or knows a link to a odometer component in C/C++ ? > > > > > > Thanks > > > Jorge > > > > I've not done it myself, but I imagine that it's probably a simply > > matter of determining a set of textures for the numbers, then the > > space you want them to go, and finally keeping track of the distance > > traveled, and cutting off the floating-point value, and then parsing > > the integer into a string of numbers, and drawing those into their > > appropriate locations using the appropriate number-texture. So, I > > guess it comes down to how much OpenGL code do you know? (ie: can > > you load textures and keep track of them?) > > > > So IF you understand what I just rambled about (I'm REALLY bad at > > explaining things to people), then maybe you can clarify at what > > point you can no longer figure this out the rest of the way, and I > > can try to give you some code. ^_^ I just don't want to teach/ > > exemplify stuff that you already know. > > > > --Ben > > > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > >