Hi all I need to get the IP address of a socket. I am writing a multiplayer game, basicly its "snake", but multiplayer. I want to write 3 programs, a client game, a server, and a master server. I want to be able to tell the master server to give me a list of all the game servers that are registered with it. So far i have a crappy game server written, that can register with the master server. I have a really crappy game client written. I have the simple master sever 95% finished, and thats where my problem lies. I am using this function : IPaddress *NET2_TCPGetPeerAddress(int socket); because i am using Bob Pendletons NET2_SDL library. This fills the specified IPaddress struct with the IP and Port of the socket in "Network Byte Order" format. So i think (after a bit of googleing) i understand what that is, and why its used. At the moment i can go telnet <masterserverip> <masterserverport> then type "servers" and i get back a list of server ip's and ports. But I want them to be the dotted triplet format, like 192.168.0.2 rather than 18328373673 or whatever it is. How would one go about transforming Network Byte Order to dotted format? --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html