[gameprogrammer] "Network Byte Order" IP's to dotted-triplet format
- From: Jake The Snake Briggs <jacob_briggs@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 11 Nov 2004 09:58:41 +1300
Hi all
I need to get the IP address of a socket. I am writing a multiplayer
game, basicly its "snake", but multiplayer. I want to write 3 programs,
a client game, a server, and a master server. I want to be able to tell
the master server to give me a list of all the game servers that are
registered with it. So far i have a crappy game server written, that can
register with the master server. I have a really crappy game client
written. I have the simple master sever 95% finished, and thats where my
problem lies.
I am using this function :
IPaddress *NET2_TCPGetPeerAddress(int socket);
because i am using Bob Pendletons NET2_SDL library. This fills the
specified IPaddress struct with the IP and Port of the socket in
"Network Byte Order" format. So i think (after a bit of googleing) i
understand what that is, and why its used.
At the moment i can go
telnet <masterserverip> <masterserverport>
then type
"servers"
and i get back a list of server ip's and ports. But I want them to be
the dotted triplet format, like 192.168.0.2 rather than 18328373673 or
whatever it is. How would one go about transforming Network Byte Order
to dotted format?
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- » [gameprogrammer] Re: "Network Byte Order" IP's to dotted-triplet format
- » [gameprogrammer] Re: "Network Byte Order" IP's to dotted-triplet format
- » [gameprogrammer] Re: "Network Byte Order" IP's to dotted-triplet format
- [gameprogrammer] Re: "Network Byte Order" IP's to dotted-triplet format
- From: Jeremy Vanseader
- [gameprogrammer] Re: "Network Byte Order" IP's to dotted-triplet format
- From: Bob Pendleton
- [gameprogrammer] NVIDIA Developer Tools Survey Announcement
- From: Will Ramey
- [gameprogrammer] Re: NVIDIA Developer Tools Survey Announcement
- From: Jake The Snake Briggs
- [gameprogrammer] Re: NVIDIA Developer Tools Survey Announcement
- From: Alan Wolfe
- [gameprogrammer] Re: NVIDIA Developer Tools Survey Announcement
- From: Jake The Snake Briggs