Hi, DO NOT use CreateThread() unless you are aware of its shortcomings. http://msdn2.microsoft.com/en-us/library/ms682453.aspx "A thread in an executable that calls the C run-time library (CRT) should use the _beginthreadex and _endthreadex functions for thread management rather than CreateThread and ExitThread; this requires the use of the multi-threaded version of the CRT. If a thread created using CreateThread calls the CRT, the CRT may terminate the process in low-memory conditions." Cheers, Paulo Quoting richard sabbarton <richard.sabbarton@xxxxxxxxx>: > Hi All, > > I am relatively new to the list and I am still learning. I am working on a > 3D game (personal learning project at the moment) and I am trying to spawn a > new thread at a certain point in my code. The purpose of this thread is to > pull objects, models and textures from files into memory (for OpenGL) while > I am continuing to render in the primary thread. > > So far I have created a thread and the thread spawns OK. It starts running > but during the loading process I am getting access violation errors when > trying to access arrays of GLuint variables (for the textures). At this > point the arrays are not in use by the primary thread so I thought I would > be able to avoid using any sort of mutex. I am still new to > multi-threading and I am using the standard WINAPI CreateThread() function. > > Can anyone offer any advice on how to do this or point me to any good > tutorials online. > > Thanks > > Richard > ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html