[gameprogrammer] Moving objects in a quadtree
- From: Simon <simonmihevc@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 02 Sep 2005 13:09:40 +0200
Hello,
I've recently began planning on implementing a quadtree for a game
client with an isometric view(ultima like). My initial thought was that
the player should always form the root of the tree(center of the screen)
while all the other movable objects, entities,... would be fit somewhere
into the spatial quadtree. However I'm having a bit of trouble figuring
out how to move the objects inside the tree. Is this as simple as just
deleting/reinserting them into the tree, or are there any algorhytms
that deal with this? Any advice would be appreciated too;).
Cheers, Simon.
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