Wavefront .obj, of course. I strongly recommend that you use a library to do the saving and loading. Don't waste your time on these formats, as there are tons already supported by certain libraries. I think someone mentioned one on this list a few days ago that looked good. Jonny D On Wed, Mar 23, 2011 at 5:28 AM, Dheeraj Patni <dheeraj.patni@xxxxxxxxx> wrote: > for me its 3DS > > On Wed, Mar 23, 2011 at 2:54 PM, Richard Sabbarton > <richard.sabbarton@xxxxxxxxx> wrote: >> >> Hi All, >> >> I have been working on MeshCreator (3D Modelling App) for some time as >> a hobby project and it is getting to the point of usability. I am >> using my own arbitrary file format and would like to ask you all... >> What is the most common file format that you would import into a 3D >> game project? I want to start looking at coding some Export/Save >> As... functionality and want to make sure that I target file formats >> that are relevant. >> >> If you are interested, check out http://www.meshcreator.co.uk for more >> information. All feedback would be appreciated. >> >> Regards >> >> Richard >> >> --------------------- >> To unsubscribe go to http://gameprogrammer.com/mailinglist.html >> >> > > > > -- > -Dheeraj Patni > LIVE AND LET LIVE > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html