[gameprogrammer] Re: Model File Formats

  • From: Jonathan Dearborn <grimfang4@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 23 Mar 2011 06:36:10 -0400

Wavefront .obj, of course.  I strongly recommend that you use a
library to do the saving and loading.  Don't waste your time on these
formats, as there are tons already supported by certain libraries.  I
think someone mentioned one on this list a few days ago that looked
good.

Jonny D


On Wed, Mar 23, 2011 at 5:28 AM, Dheeraj Patni <dheeraj.patni@xxxxxxxxx> wrote:
> for me its 3DS
>
> On Wed, Mar 23, 2011 at 2:54 PM, Richard Sabbarton
> <richard.sabbarton@xxxxxxxxx> wrote:
>>
>> Hi All,
>>
>> I have been working on MeshCreator (3D Modelling App) for some time as
>> a hobby project and it is getting to the point of usability.  I am
>> using my own arbitrary file format and would like to ask you all...
>> What is the most common file format that you would import into a 3D
>> game project?  I want to start looking at coding some Export/Save
>> As... functionality and want to make sure that I target file formats
>> that are relevant.
>>
>> If you are interested, check out http://www.meshcreator.co.uk for more
>> information.  All feedback would be appreciated.
>>
>> Regards
>>
>> Richard
>>
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>
>
>
> --
> -Dheeraj Patni
> LIVE AND LET LIVE
>
>

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