On Mon, Oct 19, 2009 at 2:50 AM, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote: > > ----- Original Message ----- From: "Yasser Gonzalez Soto" > <yassergs@xxxxxxxxxxxxxxx> > To: <gameprogrammer@xxxxxxxxxxxxx> > Sent: Friday, October 16, 2009 8:59 AM > Subject: Re: [gameprogrammer] Deleting OpenGL Shapes > > >> Hello, fellas. Supose I´ve made a 3D sphere with glutSolidSphere. How I >> Could delete it? glutSolidSphere doesn't create a sphere, it just draws one. That means you can't delete it because it doesn't exist. If you don't want it on the screen anymore, just don't draw it in the next frame. >> I mean. If the collide with nother it must be deleted. And could you >> explainme how ,ake a collision between two object? For spheres it is pretty straight forward. If the distance between the centers of the spheres is less than the sum of the radii of the two spheres, then they over lap and you have a collision. >> >> >> >> P.S: I´ve not access to the web. Yes I know I screwed ;-) Yeah, pretty much. You need to get access to the web. I know that is not always easy to do. But, if you can't get web access you are going to have to buy a lot of very expensive books. Bob Pendleton >> > > > __________ Información de ESET Smart Security, versión de la base de firmas > de virus 4521 (20091019) __________ > > ESET Smart Security ha comprobado este mensaje. > > http://www.eset.com > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- +----------------------------------------------------------- + Bob Pendleton: writer and programmer + email: Bob@xxxxxxxxxxxxx + web: www.TheGrumpyProgrammer.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html