Depending on what renderer you are using, it is likely that Ogre is already using DirectX textures internally (and possibly more than one per 'material'). The Ogre material system is very powerful and lets you do a lot of things with textures, shaders and even multiple render techniques, significantly transcending basic texture functionality. http://www.ogre3d.org/tikiwiki/Materials Vince~ ________________________________ From: Agha Usman Ahmed <aghausman@xxxxxxxxx> To: gameprogrammer@xxxxxxxxxxxxx Sent: Tue, March 22, 2011 7:15:56 AM Subject: [gameprogrammer] Difference between Material and DirectX Texture Hi, I am fairly new to game programming. I am using Ogre as my game engine. What I want to know is that what is the main difference between material texture and DirectX texture. I wrote some material texture by pointing an image with material script. But I have no idea what is DirectX texture, how it works and which one is the better choice. Regards, Agha Usman Ahmed Sr . Software Engineer Personal Blog | Official Blog