[gameprogrammer] Re: [ANNOUNCE] NewI\O Alpha Version 0.07 (Build 043)

  • From: Jake Briggs <jacob_briggs@xxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 30 Sep 2005 09:11:20 +1200

Heaps better. Using demo_paint.nio before, when I moved the mouse fast trying to draw a straight line, I would get a really broken line. Now it is still as laggy probably, but it feels heaps better, and the line is more solid. Its kinda hard to explain, unless you can see it.... Fast mouse clicks are picked up now, that makes the whole thing fell a lot less laggy.

I might spend an hour this morning and set up a server on my work machine, and one on my home machine (a ping of about 20 and 6 hops, one of them being my router), I am getting pretty sick of writing schemas :)

So the program (paint_demo.nio) was missing the mouse events, rather than the server (niod)? Or was the program missing the messages from the server saying "put a pixel here"?

Anyway, maybe I should abandon my current project (multiplayer snake) in favour of a new one, a multiplayer scorched earth clone for nio :) The lag wont really effect this game, as its turn based :) Maybe a multiplayer snake would be cool also....

Jake

Chris Nystrom wrote:

On 9/27/05, Jake Briggs <jacob_briggs@xxxxxxxxxxxxxxx> wrote:


Well maybe painful was to strong a word to use, you can notice the lag
between when you, say, change colours, and quick mouse clicks seem to be
ignored. I seem to have to hold down the button for a fraction of a
second longer than I normally would in both the paint_demo and the
mouse_test to register a click. These things are merely superficial
though, this project is really cool!



Try it now. Is that better, or worse?

Chris

--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
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-- Jacob Briggs Systems Engineer Core Technology Ph: +64 (04) 499 1102

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