On Sunday 06 March 2011, at 17.39.22, Siyuan <csy97@xxxxxxx> wrote: [...] > But, why Blizzard use update() rate> 100fps ? Most games just render as fast as they can, or "throttle down" only if the frame rate goes above some "pretty high" value, as anything else is asking for trouble. For example, if the user has a 70 Hz display setup with vsync enabled, trying to throttle to 60 fps is a very bad idea... IMHO, if there is to be any throttling at all (and there probably should be, as there are many, many broken setups out there; drivers with retrace sync disabled by default and whatnot), it should be optional and configurable. > Some monitor's refresh rate support> 100fps? Yes, I had some high-end CRTs that would do well over 200 Hz in lower resolutions. This could actually make a visible difference on extremely fast animations - but realistically, proper motion blur would probably be more efficient and just as effective. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com | '---------------------------------------------------------------------' --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html