[directmusic] Re: DSL Instrument

  • From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Tue, 7 Jan 2003 11:56:08 -0000

there's no real-time time-stretching in DLS. Workarounds to make samples
span across a wide range depend on your instruments really. You can use
multisamnples, or timestretch and import as separate samples. Of course you
will be increasing the size of your DLS file...

A useful one for analog type waveforms (or indeed any kind of abstract sound
source) is to use a sample of the shortest possible loop that works -
probably just a couple of cycles works best (but be careful about how the
pitch is affected by even the slightest error in loop points working at that
resolution). This method gives you very small DLS files and you can use the
synth features in DLS to shape the sound - filter envelopes etc, that can be
consistent in their timing across the whole keyboard.

With the right source waveforms you can make everything from pads to basses
to effect sounds to ambiences all from a single tiny wav file.

-----Original Message-----
From: directmusic-bounce@xxxxxxxxxxxxx
[mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Aaron R Leiby
Sent: 06 January 2003 23:28
To: directmusic@xxxxxxxxxxxxx
Subject: [directmusic] DSL Instrument



Is it possible to create an instrument that does not increase the speed of a
sample with the pitch?  (like the preserve duration option in Sound Forge).
And if not (which I expect is the answer) are there any good tricks besides
exporting a bunch of different wavs at different pitches in Sound Forge?

Aaron




Other related posts: