So, in practise, a streaming project could use considerably less RAM than a largish DLS based project? I know this is a bit "Sting: how long?", but from what I gather RAM budget can be at around 8-12Mb (if your lucky), but 6 waves streaming could be as little as 1.7 Mb? Basically, RAM is not the limiting factor when streaming, right? Instead it would be HD access and CPU hits? Paul