Hi. I think a lot will depend on the types of sounds you use.For example, in the dance track I uploaded, I set all kicks and claps to volume 127. Now a real drum kick, or even a properly programmed drum machine wouldn't have anything like that predictablility.
So, in this case it was easy to balance the drum track within the mix.All I did to draw the drum track out was to add the drum destroyer compression to it, and that really beefed it up.
Cheers Darren----- Original Message ----- From: "neville" <neville@xxxxxxxxxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx> Sent: Monday, November 16, 2009 12:17 AM Subject: [ddots-l] Re: New Track for you to check out
I see but then in doing that wouldn't the sudden decreese in volume benoticeable? When listening to daren's tracks the kicks sound so present and I don't hear any volume reduction. Do you automate it in snap shots so thatit goes by so quickly that it is not noticeable? Thanks much for yourexplanation. I am really trying hard to understand this. I think I may havea better handle on EQing tracks but this issue is really kicking my but.May the peace of God that passes all understanding guard your heart and mindin Christ Jesus God Bless You! email neville@xxxxxxxxxxxxxxxx Website http://www.nevillepeter.com phone number 407-222-4488 -----Original Message-----From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] OnBehalf Of Phil Muir Sent: Saturday, November 14, 2009 9:36 AM To: ddots-l@xxxxxxxxxxxxx Subject: [ddots-l] Re: New Track for you to check out Neville. The trick when mastering a track is to find out where your transients are. Transients are sounds that have a quick attack on them. Sounds that are known to generate transients are: acoustic guitar, kickdrums, snare drums, percussion and piano. Basically, any kind of sound that has a short attack. If you can find out where they are then, it's possible to increase the overall volume on the master bus in Sonar. For example, onthe track "It Takes Time", I discovered that there were various levels at specific parts in the project where the kick drum, snare drum and acousticguitars would cause the levels to jump up. So, I went through the project, automated the volume on each of those tracks at various points down slightlysay by a couple of DB then, increased the volume back again, once the transient had passed. Then, checked the overall level on the master bus. Obviously, the trick was to find out which of the above-mentionedinstruments were generating the transient. For example, in one part of the project, it would have been an acoustic guitar on a specific bar and a kick or, snare drum at another point. After I had done all of the slight volumedecreases, I was able to increase the overall level of the master bus by 4 DB which, obviously made the mix sound significantly louder. Regards, Phil Muir Accessibility Training Telephone: US (615) 713-2021 UK+44-1747-821-794 Mobile: UK +44-7968-136-246 E-mail: info@xxxxxxxxxxxxxxxxxxxxxxxxxxx <mailto:info@xxxxxxxxxxxxxxxxxxxxxxxxxxx> URL: www.accessibilitytraining.co.uk/ <http://www.accessibilitytraining.co.uk/> PLEASE READ THIS FOOTER AT LEAST ONCE! To leave the list, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=unsubscribe If this link doesn't work then send a message to: ddots-l-request@xxxxxxxxxxxxx and in the Subject line type unsubscribe For other list commands such as vacation mode, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=faq or send a message, to ddots-l-request@xxxxxxxxxxxxx and in the Subject line type faq PLEASE READ THIS FOOTER AT LEAST ONCE! To leave the list, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=unsubscribe If this link doesn't work then send a message to: ddots-l-request@xxxxxxxxxxxxx and in the Subject line type unsubscribe For other list commands such as vacation mode, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=faq or send a message, to ddots-l-request@xxxxxxxxxxxxx and in the Subject line type faq
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