Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 12 Jun 2014 14:41:12 +0200

I have waxed my monobrow and shaved my head, and you still see through my
disguise?

It not so strange that folks think alike.
Tuesday I helped a 20something girl that acts and makes the same random
noises like myself.
She basically thinks like me.
It was kinda scary.

I play more games than her tho.


On Thu, Jun 12, 2014 at 2:30 PM, Di Lhong <numotd@xxxxxxxxx> wrote:

> Nic is secretly Ed Boon.
>
>
> On Thu, Jun 12, 2014 at 1:29 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
>> 2nd Idea called on MK9...
>> Surprised they didn't use it then.
>>
>> Wonder what other ideas I've had they'll use,
>>
>>
>> On Thu, Jun 12, 2014 at 1:03 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>>> Well it really does depend on the changes.  Look at Sub-zero for example:
>>>
>>> Sub-Zero
>>> - Cryomancer: Adds the ability to summon Ice Weapons.
>>> - Unbreakable: Adds Frozen Aura and Barrier of Frost.
>>> - Grandmaster: Adds Ice Clone that can be thrown or used as a shield
>>>
>>> Grandmaster sounds very much like a zoning character, while cryomancer
>>> sounds more rushdown (perform combo, summon weapon, continue combo).
>>> Depending on how they implement it at it could have a big effect on
>>> matchups.
>>>
>>>
>>>
>>> On Thu, Jun 12, 2014 at 12:21 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>>> Yeap
>>>>
>>>> Unless you can dynamically change modes in the middle of the match it
>>>> wont make a difference in the end.
>>>>
>>>> X will still be bad for Y etc.
>>>>
>>>>
>>>>
>>>> What is nice is that you can play the character you like the way you
>>>> like atleast... hopefully.  Has happened a few times that I liked a char
>>>> but got put off because I dont want to play a Zoner/Rushdown/Etc heavy
>>>> character.
>>>>
>>>> ------------------------------
>>>> Date: Thu, 12 Jun 2014 12:18:38 +0200
>>>> Subject: Re: USF4 changes!
>>>> From: nicmuir@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>>
>>>> That's a cop out.
>>>> There will be character "tiers" regardless.
>>>> Dunno if the fight difference will be enough.  Hope so.
>>>>
>>>> Hope it's like Samshod4
>>>>
>>>>
>>>> On Thu, Jun 12, 2014 at 11:15 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> Details on MKX character variations:
>>>>
>>>> Speaking at E3 2014, Boon said that the variations on every character
>>>> (they all have three) often are based around distinct play styles.
>>>>
>>>> "One might be more offensive, or defensive, or a distance projectile
>>>> one," said Boon. "It makes match ups a lot more of an interesting thing.
>>>>
>>>> "Normally in a fighting game, you might say Raiden is a bad match up
>>>> against Scorpion, but [in MKX], you might say Raiden A is a bad match up
>>>> against Scorpion B, but he's good against Scorpion A," Boon continued.
>>>>
>>>> "All of those add a lot more variables in play to the combat," he
>>>> concluded.
>>>>
>>>>
>>>>
>>>> http://www.eventhubs.com/news/2014/jun/11/boon-match-ups-change-lot-mortal-kombat-x-variations-scorpion-summons-minion-torr-enhances-self-ditching-companion/
>>>>
>>>>
>>>>
>>>>
>>>
>>
>

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