RE: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 11 Jun 2014 08:31:21 +0200

Sush you... giving the game away so early
On 11 Jun 2014 08:29, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
wrote:

>  Let’s not kid ourselves. We’re all waiting to for occulus rift to get
> some hentai games compatible…
>
>
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ryan Williams
> *Sent:* 11 June 2014 8:22 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: USF4 changes!
>
>
>
> I'd probably have a heart attack playing this game with an oculus rift.
>
>
>
> On Wed, Jun 11, 2014 at 12:43 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>  you can play alien isolation with oculus rift...prepare diaper.
>
>
>
>
>
>
> http://www.polygon.com/2014/6/10/5796772/alien-isolation-gets-oculus-support
>
> https://www.youtube.com/watch?v=5pw812GW-2M
>
>
>
> On Wed, Jun 11, 2014 at 12:30 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>  Nintendo is the clear winner of E3 so far:
>
> https://www.youtube.com/watch?v=8KLQz-7gCnI
>
>
>
> On Tue, Jun 10, 2014 at 11:56 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>  i would get ps4 for this game:
>
> https://www.youtube.com/watch?v=UEJ6QgMGMdA
>
>
>
> lolz
>
>
>
> On Tue, Jun 10, 2014 at 10:42 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
> Her best overheads are is F+mk fast 50 dmg and EX mallet smash(+4),
> while F+mp is also decent for being +3 on hit but very slow though.
>
> On Tue, Jun 10, 2014 at 10:12 PM, Ashraf Barendse
>
> <ashraf.barendse@xxxxxxxxx> wrote:
> > soz, I meant rhino horn (qcf+mk)
> > yep, you'll only be able to punish big moves like dp's with st HP into
> rhino
> > horn into ultra.
> >
> > Agree, definitely need to play her very poking based, since her pressure
> > with regards to frames is not there.
> > You can start mixing up with overheads once the guy is too scared to
> press
> > buttons or reversal.
> >
> >
> >
> >
> > On Tue, Jun 10, 2014 at 10:05 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>
> >> What's qcf+mp?
> >> I know rhino horn(hcf+mk) is a meterless juggle to ultra but your
> >> opponent has to be standing or else you get punished because rhino
> >> horn whiffs duckers.
> >> Standing HP sucks compared to crouching HP because it's way too
> >> slow(13 frames) and it whiffs duckers and whiffs after focus attack
> >> crumpled opponents and some dizzy ones too, while crouching HP is
> >> faster (9 frames) and forces stand so that rhino horn connect.
> >> Now she needs meter to do any kind of damage.
> >> She has no pressure of any kind so this makes her a read type of
> >> character with strict footsie tools because she cannot mount any
> >> pressure.
> >> So players with good reactions for punishment and abare skills since
> >> she cannot apply any kind of pressure will destroy her.
> >>
> >> On Tue, Jun 10, 2014 at 9:50 PM, Ashraf Barendse
> >> <ashraf.barendse@xxxxxxxxx> wrote:
> >> > yep, the original arcade version had different balancing, and no
> >> > Decapre.
> >> > When USF came out on console, the added the new changes and Decapre to
> >> > the
> >> > arcade version.
> >> >
> >> > cr HP with Elena used to be cancelable, but not any more. You can
> cancel
> >> > st
> >> > HP tho.
> >> > A nice punish is st HP>qcf MP>Ultra 1. No need for super meter and it
> >> > gives
> >> > 560 damage.
> >> >
> >> > I've been practicing her intended hit confirm off cr lk. the cr lk
> into
> >> > cr
> >> > lp is actually surprisingly easy for a 1 frame link, it has a nice
> easy
> >> > rhythm.
> >> > The cr lp into cr mp is bit harder, but substituting the cr mp for far
> >> > st lk
> >> > makes it much easier but gives less damage.
> >> >
> >> > I feel sorry for Dee Jay players tho. He was already so whack, then
> they
> >> > buffed his recovery on lk sobat from -5 to -3, but took away it's
> lower
> >> > body
> >> > invincibilty, so now he can't blow up crouch tech with that move.
> >> >
> >> >
> >> >
> >> > On Tue, Jun 10, 2014 at 9:38 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> >>
> >> >> Nintendo is doing well with their announcement. They focus more on
> >> >> gameplay than graphics.
> >> >>
> >> >> Maybe it's because of the issue with NicoNico and Nintendo.
> >> >>
> >> >>
> >> >> On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> >>>
> >> >>> Is there difference in elena between arcade and console? cos in
> arcade
> >> >>> i
> >> >>> saw cr.hp to rhino horn...while consoles you can't...
> >> >>>
> >> >>> It's a bit odd to have 2 different versions out...maybe they can
> >> >>> update
> >> >>> the arcade version
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse
> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
> >> >>>>
> >> >>>> Her sweep seems good as well. Nerfed slide doesn't seem too bad.
> >> >>>> She has 2 overhead command normals that I know of.
> >> >>>> f mk is semi fast. and f mp gets you a combo afterwards but is
> >> >>>> slower.
> >> >>>>
> >> >>>>
> >> >>>> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >> >>>> wrote:
> >> >>>>>
> >> >>>>> Ah c.lp, c.lk is not 1 frame it's 2 :)
> >> >>>>>
> >> >>>>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >> >>>>> wrote:
> >> >>>>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link, c.lk
> ,
> >> >>>>> > c.lp
> >> >>>>> > also a 1 frame link.
> >> >>>>> > I think FP, c.lp is also a 1 frame link another one is after
> >> >>>>> > mallet
> >> >>>>> > smash(hcb+PP) and from her f+mp(overhead), c.lp.
> >> >>>>> > So far most of her significant links that lead to great damage
> are
> >> >>>>> > 1
> >> >>>>> > frame :'(
> >> >>>>> >
> >> >>>>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse
> >> >>>>> > <ashraf.barendse@xxxxxxxxx> wrote:
> >> >>>>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as
> well,
> >> >>>>> >> from what
> >> >>>>> >> I've read, due to her low stance and the way she moves back and
> >> >>>>> >> forth.
> >> >>>>> >>
> >> >>>>> >> Justin Wong has been doing well with Elena, but she seems like
> a
> >> >>>>> >> tricky
> >> >>>>> >> character to play. Deadly with meter though. The pre-console
> >> >>>>> >> changed
> >> >>>>> >> version
> >> >>>>> >> in Japanese arcades was definitely better.
> >> >>>>> >> Kazunoko was destroying people with her. Sucks that they made
> her
> >> >>>>> >> hit-confirms from crouching lk 1-frame links now.
> >> >>>>> >>
> >> >>>>> >>
> >> >>>>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote <
> bmlzote@xxxxxxxxx>
> >> >>>>> >> wrote:
> >> >>>>> >>>
> >> >>>>> >>> Copy and paste job...
> >> >>>>> >>>
> >> >>>>> >>>
> >> >>>>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama
> >> >>>>> >>> <ilitirit@xxxxxxxxx>
> >> >>>>> >>> wrote:
> >> >>>>> >>> > So yeah I mentioned earlier this week that Heat is based on
> >> >>>>> >>> > real
> >> >>>>> >>> > events.
> >> >>>>> >>> > Well, someone did it before them and...
> >> >>>>> >>> >
> >> >>>>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s
> >> >>>>> >>> >
> >> >>>>> >>> > Seriously Michael Mann?  You couldn't even switch the
> dialogue
> >> >>>>> >>> > up
> >> >>>>> >>> > a
> >> >>>>> >>> > little
> >> >>>>> >>> > bit?
> >> >>>>> >>>
> >> >>>>> >>>
> >> >>>>> >>>
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> >> >>>>> >>
> >> >>>>>
> >> >>>>>
> >> >>>>>
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> >> >>>>
> >> >>>
> >> >>
> >> >
> >>
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> >
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