Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 15:57:31 +0200

It's just trying to make the game different.
Jojo's is a bit like that

There's a similar type of thing there.
For stand users it calls out their stand.
The horseback guys climb on/off
Dio Brando uses his for a follow-up attack or a specific special move, and
so on.


On Tue, Jun 10, 2014 at 3:53 PM, Di Lhong <numotd@xxxxxxxxx> wrote:

> Yes. Also why would they need a trait system? isn't specials and normals
> enough?
>
>
> On Tue, Jun 10, 2014 at 3:51 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
>> Perhaps level of difficulty is the issue.
>> Activating a trait for every character in every instance the same using 1
>> button.
>> VS
>> Activating a trait using a button combination in every instance not the
>> same when you have to enter a specific command that can move you around.
>>
>> Paas is imagining it as Injustice uses it.
>> Di is imagining it as "what if Zangief's spd was 1 button"
>>
>> Right?
>>
>>
>> On Tue, Jun 10, 2014 at 3:46 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>>> How is a throw or a stance or damage/movebuff/mode a easy way out?  The
>>> character would still have them regardless of a trait button.
>>>
>>> Throwing objects has nothing to do with traits, neither does
>>> walljumping...  who can walljump anyway?
>>>
>>> Wether interactables are good or bad is a completely different debate.
>>> I would turn them off personally.
>>>
>>> ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 15:40:06 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Injustice has too much "easy way out" mechanics (throwing objects, wall
>>> jump, traits that give you multi-throw/stance/buffs/etc). I kindda like the
>>> wall jump but coming from a tournament worthy game point of view...it seems
>>> too easy to just wall jump away from corner pressure. Tekken, SF4, MK9,
>>> Guilty Gear doesn't have this "easy way out" mechanics.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:36 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>
>>> Ok. to simplify what i'm trying to say. MK9's system is fine as it is.
>>> Introducing Injustice's trait system can make the game imbalance...
>>>
>>> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no
>>> ground zero for everyone.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>
>>> That sounds like a lazy system...
>>>
>>> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow,
>>> it's your fault.
>>>
>>> Trait system make things harder to balance the game. Grundy is big and
>>> slow but he makes up for it with damage which should be more than enough.
>>> Why does he need a button for multi-throw? In Tekken, they balance out by
>>> giving everyone have AT LEAST some sort of punishment (eg. Jabs) making
>>> everyone's jab 10frame. Big characters may have worst sidestepping but they
>>> make up in damage and range. It's all innate mechanics, didn't need to rely
>>> on special or button to make them strong. SF balance out things by
>>> walkspeed, health, stun, etc.
>>>
>>> MK9 is imbalance in terms on frame data and damage. Which can be fixed
>>> easily if they want to.
>>>
>>> Injustice on the other hand, feels very imbalance because of the
>>> character design in the beginning. Catwomen vs GL or Supes is just
>>> retarded...And if they buff Catwomen somehow specifically for GL or
>>> Supes...it might introduce more issues to characters she already have
>>> advantage with in the beginning.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Every trait doesnt have to be a "mode"
>>>
>>> Grundies trait is 3 different throws.
>>> Arrows trait loads one of 3 different elemental arrows and fires them
>>> pressed without directional inputs.
>>> Others are stance changes or temporary buffs
>>>
>>> It can be used for anything they wish with any kind of input
>>> difficulty.  Normal moves, specials, stances etc.
>>>
>>> Why does trait suddenly mean you give people uneeded stuff?
>>>
>>> ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 15:08:55 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> It's like saying, suddenly capos can avoid all moves from 1 button, kaz
>>> gets CH all the time...etc. If it's only kaz who gets it then, kaz probably
>>> will have some clear disadvantage when he's not in steroid mode. The whole
>>> steroid system for ALL characters will make it harder to balance the game
>>> properly. Characters that have strong normals and specials already
>>> shouldn't get steroids...
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> I dont see how it matter really
>>>
>>> The end result is the same.
>>>
>>> They would be equally unique with or without the trait system.  All it
>>> does is alter the inputs, it doesnt magically make your character more or
>>> less unique.
>>>
>>> ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 14:56:48 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Sacrificing 1 button just for Trait and having 1,2,3 as light medium,
>>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't need
>>> to be left right, can be light medium too)
>>>
>>> Also we should rely on trait system to make a character unique. their
>>> normals and specials should be more than enough.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> What difference does it make if its done via trait or other button?
>>>
>>> The effect is the same.  You still do the input for the skill.
>>>
>>> ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 14:49:32 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> In the gameplay vid, scorpion did some weird fire power up move? please
>>> no trait system...if it's part of his specials then it's ok (like Jade's
>>> Projectile Negation thing)
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>  Reiko.
>>>  *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>>> *Sent*: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time
>>>
>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>> *Subject*: Re: USF4 changes!
>>>
>>>  Cyber Zombie Netherrealm Day-Wolf?
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>>  Cyber Nightwolf!
>>>
>>>  ------------------------------
>>> From: alasdair.donaldson@xxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>>  Date: Tue, 10 Jun 2014 12:41:09 +0000
>>>
>>>
>>> I hope we don't get a long list of crappy dlc characters again.
>>>  *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
>>> *Sent*: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time
>>>
>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>> *Subject*: RE: USF4 changes!
>>>
>>>  Zombi Nightwolf shall rise from his grave!
>>>
>>>  ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 14:36:20 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> He dead.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>>  Buff Nightwolf!
>>>
>>>  ------------------------------
>>> From: alasdair.donaldson@xxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>> Date: Tue, 10 Jun 2014 12:31:59 +0000
>>>
>>>
>>> Or Sonya or Cage...
>>> Oddly enough none of us mained the broken characters.
>>>
>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
>>> *Sent*: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time
>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>> *Subject*: Re: USF4 changes!
>>>
>>>  Nina chainthrow breakers is utter useless...you can break those chains
>>> and dmg nina lolz.
>>>
>>>  Not sure how we can balance out the whole breaker issue. Shouldn't
>>> revolve the whole game mechanism just because a few characters from MK9 had
>>> issues. Why don't just buff them instead?
>>>
>>>  If you play characters in the same tier list, the game plays fine.
>>> It's only when you choose those crazy mofos like kenshi, kung lao, kabal,
>>> etc. your lower tiered characters suffer.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>  Nina has breakers that start chain throws.
>>> MK9 had a lot wrong with it, but I really enjoyed the game.
>>>  *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>>> *Sent*: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time
>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>> *Subject*: Re: USF4 changes!
>>>
>>>    I'm with Paas.
>>>  The "breakers" have been a cop-out.
>>>  A breaker that starts a new combo would be so cool.  Why has no-one
>>> done it?
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>>  Nah fuck MK9 combo breakers
>>>
>>> The whole mechanic is fucked up imo.  From being useless to OP depending
>>> in who you are playing etc.
>>>
>>>  ------------------------------
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 13:42:08 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Combo breakers are fine in MK9.
>>>
>>>  Don't just copy injustice...that game is meh compare to MK9. It's like
>>> BR4 compare to BR3...one is an actual fighting game...another is a showcase
>>> of power/special game...
>>>
>>>
>>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>>  I just hope they remove or change the combo breakers in MK9 work
>>> completely.
>>>
>>> Would not mind them just copying Injustice in that department.
>>>
>>>
>>> Better balance would be a huge plus aswell :P
>>>
>>> > Date: Tue, 10 Jun 2014 13:34:09 +0200
>>>
>>> > Subject: Re: USF4 changes!
>>> > From: bmlzote@xxxxxxxxx
>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> >
>>> > You mean this. lol
>>> >
>>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y
>>> >
>>> > I everyone still has the same walk speed, jump, running mechanic and
>>> > they now added stage inter-actibles.
>>> >
>>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> > > MKX does look a bit injustice-ish...hopefully they didn't change the
>>> button
>>> > > layout too :/
>>> > >
>>> > > Yes on the bug lady! my cup of tea :)
>>> > >
>>> > >
>>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> wrote:
>>> > >>
>>> > >> I'm Stil not a fan of those prices, I mean the Americans and
>>> Japanese
>>> > >> are paying ±R4000 for a machine(stand alone) and we a third world
>>> > >> country are charged 50% more...
>>> > >> We are still better off than Brazil tho but those guys will surely
>>> > >> import their machines from elsewhere.
>>> > >>
>>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben <
>>> paashaasggx@xxxxxxxxxxx>
>>> > >> wrote:
>>> > >> > Atleast with Xbone releasing it will give the business end folks
>>> > >> > incentive
>>> > >> > to lower the PS4 price a bit.
>>> > >> >
>>> > >> > They will be going for the same Dollar/Euro value so cant be
>>> having the
>>> > >> > Xbone going for 6300 and PS4 for 6700.
>>> > >> >
>>> > >> > Will probably be some nice competitive pricing and bundling near
>>> the end
>>> > >> > of
>>> > >> > the year.
>>> > >> >
>>> > >> >
>>> > >> > R1700 extra for the kinect is a but much tho...
>>> > >> >
>>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200
>>> > >> >
>>> > >> >> Subject: Re: USF4 changes!
>>> > >> >> From: bmlzote@xxxxxxxxx
>>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> > >> >>
>>> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D
>>> > >> >>
>>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse
>>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote:
>>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand.
>>> > >> >> >
>>> > >> >> >
>>> > >> >> >
>>> > >> >> >
>>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote <
>>> bmlzote@xxxxxxxxx>
>>> > >> >> > wrote:
>>> > >> >> >>
>>> > >> >> >> Xbone = Xbox one
>>> > >> >> >>
>>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM, <
>>> greattekkenmaster@xxxxxxxxx>
>>> > >> >> >> wrote:
>>> > >> >> >> > Dead rising has always been for PC and Xbox,, also what is
>>> > >> >> >> > XBone???
>>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find
>>> you!
>>> > >> >> >> > ________________________________
>>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000
>>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> > >> >> >> > Subject: RE: USF4 changes!
>>> > >> >> >> >
>>> > >> >> >> > Aint PC getting Dead Rising 3 soon?
>>> > >> >> >> >
>>> > >> >> >> > DLC may follow aswell
>>> > >> >> >> >
>>> > >> >> >> > ________________________________
>>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx
>>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200
>>> > >> >> >> > Subject: Re: USF4 changes!
>>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
>>> > >> >> >> >
>>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead
>>> Rising 3'
>>> > >> >> >> > Arcade
>>> > >> >> >> > Remix Hyper Edition EX + α"
>>> > >> >> >> > Dammit why is it Xbone only.
>>> > >> >> >> >
>>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s
>>> > >> >> >> >
>>> > >> >> >> >
>>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote <
>>> bmlzote@xxxxxxxxx>
>>> > >> >> >> > wrote:
>>> > >> >> >> >
>>> > >> >> >> > Kool :)
>>> > >> >> >> >
>>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben
>>> > >> >> >> > <paashaasggx@xxxxxxxxxxx>
>>> > >> >> >> > wrote:
>>> > >> >> >> >> I guess so... more like a mini-game :P
>>> > >> >> >> >>
>>> > >> >> >> >> You do get extra "something" if you got the normal game
>>> they
>>> > >> >> >> >> claim.
>>> > >> >> >> >>
>>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200
>>> > >> >> >> >>
>>> > >> >> >> >>> Subject: Re: USF4 changes!
>>> > >> >> >> >>> From: bmlzote@xxxxxxxxx
>>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>> > >> >> >> >>>
>>> > >> >> >> >>> So it's not DLC then...
>>> > >> >> >> >>>
>>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas Robertson-Muir
>>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote:
>>> > >> >> >> >>> > Yay... Infamous.
>>> > >> >> >> >>> > Happy it's a stand-alone too.
>>> > >> >> >> >>> > No need for a whirring disc.
>>> > >> >> >> >>> >
>>> > >> >> >> >>> >
>>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas
>>> Robertson-Muir
>>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote:
>>> > >> >> >> >>> >>
>>> > >> >> >> >>> >> Most exciting announcement.
>>> > >> >> >> >>> >> Infamous Second Son DLC.
>>> > >> >> >> >>> >
>>> > >> >> >> >>> >
>>> > >> >> >> >>>
>>> > >> >> >> >>>
>>> > >> >> >> >>>
>>> > >> >> >> >>>
>>> =========================================================================
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