It's just trying to make the game different. Jojo's is a bit like that There's a similar type of thing there. For stand users it calls out their stand. The horseback guys climb on/off Dio Brando uses his for a follow-up attack or a specific special move, and so on. On Tue, Jun 10, 2014 at 3:53 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > Yes. Also why would they need a trait system? isn't specials and normals > enough? > > > On Tue, Jun 10, 2014 at 3:51 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > >> Perhaps level of difficulty is the issue. >> Activating a trait for every character in every instance the same using 1 >> button. >> VS >> Activating a trait using a button combination in every instance not the >> same when you have to enter a specific command that can move you around. >> >> Paas is imagining it as Injustice uses it. >> Di is imagining it as "what if Zangief's spd was 1 button" >> >> Right? >> >> >> On Tue, Jun 10, 2014 at 3:46 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >>> How is a throw or a stance or damage/movebuff/mode a easy way out? The >>> character would still have them regardless of a trait button. >>> >>> Throwing objects has nothing to do with traits, neither does >>> walljumping... who can walljump anyway? >>> >>> Wether interactables are good or bad is a completely different debate. >>> I would turn them off personally. >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Tue, 10 Jun 2014 15:40:06 +0200 >>> >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Injustice has too much "easy way out" mechanics (throwing objects, wall >>> jump, traits that give you multi-throw/stance/buffs/etc). I kindda like the >>> wall jump but coming from a tournament worthy game point of view...it seems >>> too easy to just wall jump away from corner pressure. Tekken, SF4, MK9, >>> Guilty Gear doesn't have this "easy way out" mechanics. >>> >>> >>> On Tue, Jun 10, 2014 at 3:36 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> Ok. to simplify what i'm trying to say. MK9's system is fine as it is. >>> Introducing Injustice's trait system can make the game imbalance... >>> >>> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no >>> ground zero for everyone. >>> >>> >>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> That sounds like a lazy system... >>> >>> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow, >>> it's your fault. >>> >>> Trait system make things harder to balance the game. Grundy is big and >>> slow but he makes up for it with damage which should be more than enough. >>> Why does he need a button for multi-throw? In Tekken, they balance out by >>> giving everyone have AT LEAST some sort of punishment (eg. Jabs) making >>> everyone's jab 10frame. Big characters may have worst sidestepping but they >>> make up in damage and range. It's all innate mechanics, didn't need to rely >>> on special or button to make them strong. SF balance out things by >>> walkspeed, health, stun, etc. >>> >>> MK9 is imbalance in terms on frame data and damage. Which can be fixed >>> easily if they want to. >>> >>> Injustice on the other hand, feels very imbalance because of the >>> character design in the beginning. Catwomen vs GL or Supes is just >>> retarded...And if they buff Catwomen somehow specifically for GL or >>> Supes...it might introduce more issues to characters she already have >>> advantage with in the beginning. >>> >>> >>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> Every trait doesnt have to be a "mode" >>> >>> Grundies trait is 3 different throws. >>> Arrows trait loads one of 3 different elemental arrows and fires them >>> pressed without directional inputs. >>> Others are stance changes or temporary buffs >>> >>> It can be used for anything they wish with any kind of input >>> difficulty. Normal moves, specials, stances etc. >>> >>> Why does trait suddenly mean you give people uneeded stuff? >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Tue, 10 Jun 2014 15:08:55 +0200 >>> >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> It's like saying, suddenly capos can avoid all moves from 1 button, kaz >>> gets CH all the time...etc. If it's only kaz who gets it then, kaz probably >>> will have some clear disadvantage when he's not in steroid mode. The whole >>> steroid system for ALL characters will make it harder to balance the game >>> properly. Characters that have strong normals and specials already >>> shouldn't get steroids... >>> >>> >>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> I dont see how it matter really >>> >>> The end result is the same. >>> >>> They would be equally unique with or without the trait system. All it >>> does is alter the inputs, it doesnt magically make your character more or >>> less unique. >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Tue, 10 Jun 2014 14:56:48 +0200 >>> >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Sacrificing 1 button just for Trait and having 1,2,3 as light medium, >>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't need >>> to be left right, can be light medium too) >>> >>> Also we should rely on trait system to make a character unique. their >>> normals and specials should be more than enough. >>> >>> >>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> What difference does it make if its done via trait or other button? >>> >>> The effect is the same. You still do the input for the skill. >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Tue, 10 Jun 2014 14:49:32 +0200 >>> >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> In the gameplay vid, scorpion did some weird fire power up move? please >>> no trait system...if it's part of his specials then it's ok (like Jade's >>> Projectile Negation thing) >>> >>> >>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Reiko. >>> *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >>> *Sent*: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time >>> >>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>> *Subject*: Re: USF4 changes! >>> >>> Cyber Zombie Netherrealm Day-Wolf? >>> >>> >>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> Cyber Nightwolf! >>> >>> ------------------------------ >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> Date: Tue, 10 Jun 2014 12:41:09 +0000 >>> >>> >>> I hope we don't get a long list of crappy dlc characters again. >>> *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] >>> *Sent*: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time >>> >>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>> *Subject*: RE: USF4 changes! >>> >>> Zombi Nightwolf shall rise from his grave! >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Tue, 10 Jun 2014 14:36:20 +0200 >>> >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> He dead. >>> >>> >>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> Buff Nightwolf! >>> >>> ------------------------------ >>> From: alasdair.donaldson@xxxxxxxxxx >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> Date: Tue, 10 Jun 2014 12:31:59 +0000 >>> >>> >>> Or Sonya or Cage... >>> Oddly enough none of us mained the broken characters. >>> >>> *From*: Di Lhong [mailto:numotd@xxxxxxxxx] >>> *Sent*: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time >>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>> *Subject*: Re: USF4 changes! >>> >>> Nina chainthrow breakers is utter useless...you can break those chains >>> and dmg nina lolz. >>> >>> Not sure how we can balance out the whole breaker issue. Shouldn't >>> revolve the whole game mechanism just because a few characters from MK9 had >>> issues. Why don't just buff them instead? >>> >>> If you play characters in the same tier list, the game plays fine. >>> It's only when you choose those crazy mofos like kenshi, kung lao, kabal, >>> etc. your lower tiered characters suffer. >>> >>> >>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Nina has breakers that start chain throws. >>> MK9 had a lot wrong with it, but I really enjoyed the game. >>> *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >>> *Sent*: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time >>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>> *Subject*: Re: USF4 changes! >>> >>> I'm with Paas. >>> The "breakers" have been a cop-out. >>> A breaker that starts a new combo would be so cool. Why has no-one >>> done it? >>> >>> >>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> Nah fuck MK9 combo breakers >>> >>> The whole mechanic is fucked up imo. From being useless to OP depending >>> in who you are playing etc. >>> >>> ------------------------------ >>> From: numotd@xxxxxxxxx >>> Date: Tue, 10 Jun 2014 13:42:08 +0200 >>> >>> Subject: Re: USF4 changes! >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> Combo breakers are fine in MK9. >>> >>> Don't just copy injustice...that game is meh compare to MK9. It's like >>> BR4 compare to BR3...one is an actual fighting game...another is a showcase >>> of power/special game... >>> >>> >>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>> >>> I just hope they remove or change the combo breakers in MK9 work >>> completely. >>> >>> Would not mind them just copying Injustice in that department. >>> >>> >>> Better balance would be a huge plus aswell :P >>> >>> > Date: Tue, 10 Jun 2014 13:34:09 +0200 >>> >>> > Subject: Re: USF4 changes! >>> > From: bmlzote@xxxxxxxxx >>> > To: cpt-fgc@xxxxxxxxxxxxx >>> > >>> > You mean this. lol >>> > >>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y >>> > >>> > I everyone still has the same walk speed, jump, running mechanic and >>> > they now added stage inter-actibles. >>> > >>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> > > MKX does look a bit injustice-ish...hopefully they didn't change the >>> button >>> > > layout too :/ >>> > > >>> > > Yes on the bug lady! my cup of tea :) >>> > > >>> > > >>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> wrote: >>> > >> >>> > >> I'm Stil not a fan of those prices, I mean the Americans and >>> Japanese >>> > >> are paying ±R4000 for a machine(stand alone) and we a third world >>> > >> country are charged 50% more... >>> > >> We are still better off than Brazil tho but those guys will surely >>> > >> import their machines from elsewhere. >>> > >> >>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> > >> wrote: >>> > >> > Atleast with Xbone releasing it will give the business end folks >>> > >> > incentive >>> > >> > to lower the PS4 price a bit. >>> > >> > >>> > >> > They will be going for the same Dollar/Euro value so cant be >>> having the >>> > >> > Xbone going for 6300 and PS4 for 6700. >>> > >> > >>> > >> > Will probably be some nice competitive pricing and bundling near >>> the end >>> > >> > of >>> > >> > the year. >>> > >> > >>> > >> > >>> > >> > R1700 extra for the kinect is a but much tho... >>> > >> > >>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200 >>> > >> > >>> > >> >> Subject: Re: USF4 changes! >>> > >> >> From: bmlzote@xxxxxxxxx >>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx >>> > >> >> >>> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D >>> > >> >> >>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse >>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote: >>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand. >>> > >> >> > >>> > >> >> > >>> > >> >> > >>> > >> >> > >>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote < >>> bmlzote@xxxxxxxxx> >>> > >> >> > wrote: >>> > >> >> >> >>> > >> >> >> Xbone = Xbox one >>> > >> >> >> >>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM, < >>> greattekkenmaster@xxxxxxxxx> >>> > >> >> >> wrote: >>> > >> >> >> > Dead rising has always been for PC and Xbox,, also what is >>> > >> >> >> > XBone??? >>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find >>> you! >>> > >> >> >> > ________________________________ >>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000 >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> > >> >> >> > Subject: RE: USF4 changes! >>> > >> >> >> > >>> > >> >> >> > Aint PC getting Dead Rising 3 soon? >>> > >> >> >> > >>> > >> >> >> > DLC may follow aswell >>> > >> >> >> > >>> > >> >> >> > ________________________________ >>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx >>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200 >>> > >> >> >> > Subject: Re: USF4 changes! >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx >>> > >> >> >> > >>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead >>> Rising 3' >>> > >> >> >> > Arcade >>> > >> >> >> > Remix Hyper Edition EX + α" >>> > >> >> >> > Dammit why is it Xbone only. >>> > >> >> >> > >>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s >>> > >> >> >> > >>> > >> >> >> > >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote < >>> bmlzote@xxxxxxxxx> >>> > >> >> >> > wrote: >>> > >> >> >> > >>> > >> >> >> > Kool :) >>> > >> >> >> > >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben >>> > >> >> >> > <paashaasggx@xxxxxxxxxxx> >>> > >> >> >> > wrote: >>> > >> >> >> >> I guess so... more like a mini-game :P >>> > >> >> >> >> >>> > >> >> >> >> You do get extra "something" if you got the normal game >>> they >>> > >> >> >> >> claim. >>> > >> >> >> >> >>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200 >>> > >> >> >> >> >>> > >> >> >> >>> Subject: Re: USF4 changes! >>> > >> >> >> >>> From: bmlzote@xxxxxxxxx >>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> > >> >> >> >>> >>> > >> >> >> >>> So it's not DLC then... >>> > >> >> >> >>> >>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas Robertson-Muir >>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote: >>> > >> >> >> >>> > Yay... Infamous. >>> > >> >> >> >>> > Happy it's a stand-alone too. >>> > >> >> >> >>> > No need for a whirring disc. >>> > >> >> >> >>> > >>> > >> >> >> >>> > >>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas >>> Robertson-Muir >>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote: >>> > >> >> >> >>> >> >>> > >> >> >> >>> >> Most exciting announcement. >>> > >> >> >> >>> >> Infamous Second Son DLC. >>> > >> >> >> >>> > >>> > >> >> >> >>> > >>> > >> >> >> >>> >>> > >> >> >> >>> >>> > >> >> >> >>> >>> > >> >> >> >>> >>> ========================================================================= >>> > >> >> >> >>> You are subscribed to the Cape Town Fighting Game >>> Community >>> > >> >> >> >>> mailing >>> > >> >> >> >>> list. >>> > >> >> >> >>> >>> > >> >> >> >>> //www.freelists.org/list/cpt-fgc >>> > >> >> >> > >>> > >> >> >> > >>> > >> >> >> > >>> > >> >> >> > >>> ========================================================================= >>> > >> >> >> > You are subscribed to the Cape Town Fighting Game Community >>> > >> >> >> > mailing >>> > >> >> >> > list. >>> > >> >> >> > >>> > >> >> >> > //www.freelists.org/list/cpt-fgc >>> > >> >> >> > >>> > >> >> >> > >>> > >> >> >> You are subscribed to the Cape Town Fighting Game Community >>> mailing >>> > >> >> >> list. >>> > >> >> >> >>> > >> >> >> //www.freelists.org/list/cpt-fgc >>> > >> >> > >>> > >> >> > >>> > >> >> ========================You are subscribed to the Cape Town >>> Fighting >>> > >> >> Game >>> > >> >> Community mailing list. >>> > >> >> >>> > >> >> //www.freelists.org/list/cpt-fgc >>> > >> You are subscribed to the Cape Town Fighting Game Community mailing >>> list. >>> > >> >>> > >> //www.freelists.org/list/cpt-fgc >>> > > >>> > > >>> > ========================You are subscribed to the Cape Town Fighting >>> Game Community mailing list. >>> > >>> > //www.freelists.org/list/cpt-fgc >>> >>> >>> >>> ------------------------------ >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-mail >>> by anyone else is unauthorized. If you have received this communication in >>> error, please address with the subject heading "Received in error," send to >>> the original sender, then delete the e-mail and destroy any copies of it. >>> If you are not the intended recipient, any disclosure, copying, >>> distribution or any action taken or omitted to be taken in reliance on it, >>> is prohibited and may be unlawful. Any opinions or advice contained in this >>> e-mail are subject to the terms and conditions expressed in the governing >>> KPMG client engagement letter. Opinions, conclusions and other information >>> in this e-mail and any attachments that do not relate to the official >>> business of the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lost, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing services >>> to you. KPMG International Cooperative ("KPMG International") is a Swiss >>> entity that serves as a coordinating entity for a network of independent >>> firms operating under the KPMG name. KPMG International provides no >>> services to clients. Each member firm of KPMG International is a legally >>> distinct and separate entity and each describes itself as such. Information >>> about the structure and jurisdiction of your local KPMG member firm can be >>> obtained from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> ------------------------------ >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-mail >>> by anyone else is unauthorized. If you have received this communication in >>> error, please address with the subject heading "Received in error," send to >>> the original sender, then delete the e-mail and destroy any copies of it. >>> If you are not the intended recipient, any disclosure, copying, >>> distribution or any action taken or omitted to be taken in reliance on it, >>> is prohibited and may be unlawful. Any opinions or advice contained in this >>> e-mail are subject to the terms and conditions expressed in the governing >>> KPMG client engagement letter. Opinions, conclusions and other information >>> in this e-mail and any attachments that do not relate to the official >>> business of the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lost, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing services >>> to you. KPMG International Cooperative ("KPMG International") is a Swiss >>> entity that serves as a coordinating entity for a network of independent >>> firms operating under the KPMG name. KPMG International provides no >>> services to clients. Each member firm of KPMG International is a legally >>> distinct and separate entity and each describes itself as such. Information >>> about the structure and jurisdiction of your local KPMG member firm can be >>> obtained from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> ------------------------------ >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-mail >>> by anyone else is unauthorized. If you have received this communication in >>> error, please address with the subject heading "Received in error," send to >>> the original sender, then delete the e-mail and destroy any copies of it. >>> If you are not the intended recipient, any disclosure, copying, >>> distribution or any action taken or omitted to be taken in reliance on it, >>> is prohibited and may be unlawful. Any opinions or advice contained in this >>> e-mail are subject to the terms and conditions expressed in the governing >>> KPMG client engagement letter. Opinions, conclusions and other information >>> in this e-mail and any attachments that do not relate to the official >>> business of the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lost, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing services >>> to you. KPMG International Cooperative ("KPMG International") is a Swiss >>> entity that serves as a coordinating entity for a network of independent >>> firms operating under the KPMG name. KPMG International provides no >>> services to clients. Each member firm of KPMG International is a legally >>> distinct and separate entity and each describes itself as such. Information >>> about the structure and jurisdiction of your local KPMG member firm can be >>> obtained from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> ------------------------------ >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-mail >>> by anyone else is unauthorized. If you have received this communication in >>> error, please address with the subject heading "Received in error," send to >>> the original sender, then delete the e-mail and destroy any copies of it. >>> If you are not the intended recipient, any disclosure, copying, >>> distribution or any action taken or omitted to be taken in reliance on it, >>> is prohibited and may be unlawful. Any opinions or advice contained in this >>> e-mail are subject to the terms and conditions expressed in the governing >>> KPMG client engagement letter. Opinions, conclusions and other information >>> in this e-mail and any attachments that do not relate to the official >>> business of the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lost, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing services >>> to you. KPMG International Cooperative ("KPMG International") is a Swiss >>> entity that serves as a coordinating entity for a network of independent >>> firms operating under the KPMG name. KPMG International provides no >>> services to clients. Each member firm of KPMG International is a legally >>> distinct and separate entity and each describes itself as such. Information >>> about the structure and jurisdiction of your local KPMG member firm can be >>> obtained from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> >>> >>> >>> >>> >>> >> >