lumi pls don't give this man credit for footsies.
he not good.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
sameegh jardine <sameegh@xxxxxxxxx>
Sent: 07 March 2016 02:22 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: RE:
Haha, yeah that was brilliant (and really helpful) . One of my biggest flaws
against this style of play ironically is that I'm always adapting to rhythm in
any game (or at least trying) which doesn't help if the rhythm itself is a form
of conditioning. At a high level I've understood that whiffed button are
sometime baits but I didn't realize the degree to which that can be extended.
Next level meta O_o
Your footsies are definitely on that next level-ish :P
On Mon, Mar 7, 2016 at 3:58 PM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
His pokes are more effective than yours. He does st.mp<http://st.mp> buffered
into grab. It catches stray hurtboxes. He even does this on wake-up (which is
actually a bad habit that I exploited to get a crush counter).
The thing with your ground game at the moment LB is that it's still very
one-dimensional so you become very easy to read. If you start poking, I know
that's basically all you're going to do for the next few seconds. You should
actually press buttons with intention rather than just because they are decent
pokes.
I explained a concept related to this to Lumi on Saturday. I called it
"psychological marking", just to distinguish it from other forms of
conditioning.
So for example what I do with Karin is walk back, then forward and press st.lp
(I should actually use buffered st.lk<http://st.lk> but that's beside the
point). Then I walk back again and press st.lp at the same spot.
This has several purposes:
- whiffing quick moves create visual noise which makes you harder to read, and
makes it harder to twitch react
- it creates a rhythm that the opponent tries to adapt to
- the opponent subconsciously associates the distance between the characters
with the whiffed move (that's the "marker")
So while I'm doing this, I'm also looking for cues about when and how the
opponent is trying to adapt to the spacing and that marker I created. It
usually plays out in two ways:
- They try position themselves for a pre-emptive poke - this is where I whiff
punish
- The visual "noise" causes them to hesitate - this is when I advance and attack
Now if you use a slower, stronger poke like Karin's st.mk<http://st.mk>, you're
basically "marking" the horizontal space you control. The only way for them to
beat it (without invincible moves) is to challenge it using footsies, or to try
to jump over it.
Try that next time using R.Mika's st.mk<http://st.mk> and her
st.lk<http://st.lk>.
On Mon, Mar 7, 2016 at 3:15 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
yes that would be great.
I saw some individual trends between keegz and mine.
he doesn't use pokes as much and abuses jLK, but he mixes up more with throws.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of sameegh jardine <sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>>
Sent: 07 March 2016 12:53 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
We must play some Mika mirrors Saturday.
I want to see how you get in. I've got some other tech I can show you :P
On Mon, Mar 7, 2016 at 2:50 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
baby steps
Im happy with my progress
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 07 March 2016 12:40 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
he lernt in the match to quickly not jump in on me then he concentrated on
his ground game