Re: RE:
- From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
- To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
- Date: Mon, 7 Mar 2016 14:21:44 +0000
man ive been conditioning people to jump since eons.
st ken pressing stlp in the corner you remember dis?
then you jump and then what happens?
tsek
I don't want to apply st to every game
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ilitirit Sama <ilitirit@xxxxxxxxx>
Sent: 07 March 2016 02:16 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: RE:
you press buttons, hoping the opponent will do things that will kill
themselves
That's *exactly* the opposite of what I'm talking about. The was in fact a
recent discussion about this on SRK and how this trait distinguishes
experienced players from beginners. You are describing one-dimensional
footsies. Like how GB's pokes will never hit if you just stand still. It's
like playing Rock in every round of Rock Paper Scissors.
If you're randomly pressing buttons, I *know* exactly what you are looking for
so I know what not to do and how to exploit your buttons. Its the same as you
walking backwards hoping I'm going to jump. What are you going to do if I just
walk forward? You should pay less attention to what you're want the opponent
to do and more attention to what they are actually doing.
On Mon, Mar 7, 2016 at 4:09 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<
mailto:lindseyak@xxxxxxxxxxx>> wrote:
I do that all the time wtf?
don't come here with your fancy terms.
its quite simple.
you press buttons, hoping the opponent will do things that will kill themselves.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<
mailto:ilitirit@xxxxxxxxx>>
Sent: 07 March 2016 01:58 PM
To: cpt-fgc@xxxxxxxxxxxxx<
mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
His pokes are more effective than yours. He does st.mp<
http://st.mp> buffered
into grab. It catches stray hurtboxes. He even does this on wake-up (which is
actually a bad habit that I exploited to get a crush counter).
The thing with your ground game at the moment LB is that it's still very
one-dimensional so you become very easy to read. If you start poking, I know
that's basically all you're going to do for the next few seconds. You should
actually press buttons with intention rather than just because they are decent
pokes.
I explained a concept related to this to Lumi on Saturday. I called it
"psychological marking", just to distinguish it from other forms of
conditioning.
So for example what I do with Karin is walk back, then forward and press st.lp
(I should actually use buffered st.lk<
http://st.lk> but that's beside the
point). Then I walk back again and press st.lp at the same spot.
This has several purposes:
- whiffing quick moves create visual noise which makes you harder to read, and
makes it harder to twitch react
- it creates a rhythm that the opponent tries to adapt to
- the opponent subconsciously associates the distance between the characters
with the whiffed move (that's the "marker")
So while I'm doing this, I'm also looking for cues about when and how the
opponent is trying to adapt to the spacing and that marker I created. It
usually plays out in two ways:
- They try position themselves for a pre-emptive poke - this is where I whiff
punish
- The visual "noise" causes them to hesitate - this is when I advance and attack
Now if you use a slower, stronger poke like Karin's st.mk<
http://st.mk>, you're
basically "marking" the horizontal space you control. The only way for them to
beat it (without invincible moves) is to challenge it using footsies, or to try
to jump over it.
Try that next time using R.Mika's st.mk<
http://st.mk> and her
st.lk<
http://st.lk>.
On Mon, Mar 7, 2016 at 3:15 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<
mailto:lindseyak@xxxxxxxxxxx>> wrote:
yes that would be great.
I saw some individual trends between keegz and mine.
he doesn't use pokes as much and abuses jLK, but he mixes up more with throws.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of sameegh jardine <sameegh@xxxxxxxxx<
mailto:sameegh@xxxxxxxxx>>
Sent: 07 March 2016 12:53 PM
To: cpt-fgc@xxxxxxxxxxxxx<
mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
We must play some Mika mirrors Saturday.
I want to see how you get in. I've got some other tech I can show you :P
On Mon, Mar 7, 2016 at 2:50 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<
mailto:lindseyak@xxxxxxxxxxx>> wrote:
baby steps
Im happy with my progress
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<
mailto:ilitirit@xxxxxxxxx>>
Sent: 07 March 2016 12:40 PM
To: cpt-fgc@xxxxxxxxxxxxx<
mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
he lernt in the match to quickly not jump in on me then he concentrated on
his ground game
That's always been your problem LB. You learn one new thing then you base your
entire strategy around that.
Yes, if you create space between yourself and the opponent it makes it easier
to anti-air them. But that doesn't mean it's an automatic victory.
On Mon, Mar 7, 2016 at 2:11 PM, Ashraf Barendse
<ashraf.barendse@xxxxxxxxx<
mailto:ashraf.barendse@xxxxxxxxx>> wrote:
Lb pls.
Stick to ppl on your level.
You first need to be able to beat ppl who dont have the game.
Other related posts: