very nice blog
witty and funny in places
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ilitirit Sama <ilitirit@xxxxxxxxx>
Sent: 20 March 2017 10:39 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello
Played Nier: Automata this weekend on PC.
A few performance issues. Hopefully will be sorted by a driver update. Paas
says it sorted out his issues.
Had terrible input lag till I adjusted some graphics settings.
Now on to the gameplay...
The TUTORIAL (emphasis intended) level is between 30 minutes and 1 hour long
depending on how you play (there are secrets, alternate routes etc). There are
no save points. You die at the boss? GGs go back to square one. And it's not
exactly easy. In fact, everyone suggests playing on Hard mode, except for the
TUTORIAL, which you should do on normal difficulty (the boss can one-shot you
with nearly every attack). The other reason it's not that easy is because of
how the camera works. eg. You position yourself in front of a fence with the
mid-boss ahead you so that you clearly can see his attacks. As the fight
starts, the entire screen goes black. Why? Because the camera decided that it
felt more comfortable behind one of the thin horizontal rails on the fence,
which means your entire view is obscured. Congratulations! You just got hit
by an unseeable attack. Here's the fun part: Now this could be because of the
input lag, but it seems like there are no iFrames after getting hit. So if you
get hit by something like a grinder and then try to roll to recovery, you can't
if you happen to recover into said grinder. Ggs. Go back to square 1. Well
done Platinum on not making the most annoying cutscenes and set-pieces
skippable. Watch them again you ungrateful, filthy casual. It's also
interesting how some skippable scenes are skipped by pressing A, while others
are skipped by pressing B. Sensible UX design is overrated I guess.
OK, now that I got the bad stuff out of the way, let's move on to some more bad
stuff. So you fight your way to the end again and you have to fight more giant
enemies. Simply dodging and counters. Very easy, no? No is the correct
answer. If you dodge while the camera is having a bad day, you'll dodge in a
way that you cannot see yourself because the boss is obscuring the view. What
to do now? Stand still? Dodge left, right? Jump? It's an SFV mixup. You
have to commit to a choice and if you guess wrong, well, see the previous
paragraph about no iFrames. But! What if you are lucky enough that you only
got hit once and therefore still have enough health left so that you can apply
a restorative item (never explained in the tutorial BTW)? Well obviously you
would just press start, then find and select the item to use it, no? Again, no
is indeed the correct answer. The sub-menu appears to only be available during
certain frames of animation. If you press start on a "wrong" frame you simply
get a pause menu. The game seems to think that recovery is a cut-scene or set
piece. So what you'll need to do is get hit, then guess again about where to
dodge to, and then if the camera gods are feeling generous, maybe you can find
a spot and ideal time to access the sub menu so that you can heal yourself.
Whew. Well now that the TUTORIAL is out of the way, how does the rest of the
game stack up. Well, the first thing they show you is how to adjust brightness
and audio volume.
GGs Platinum.
Other than that the game is great. I swear.