Actually it will double that +1 presuming you can't have 0 iterations. 2009/1/18 Alan Tennant <alan2here@xxxxxxxxx> > Or by using a 16 byte (128 bit) unsigned integer value to store the max > iterations. Giving an iteration cap of: > > 340282367000000000000000000000000000000 > > > 2009/1/18 Kay Dekker <kaydekker@xxxxxxxxxxx> > > > > > > I was rendering a solid object, and it was still grainy in some areas > at 4000000000 iterations, > > > so i bumped up the number to 8000000000 and the number of iterations > seems to be capped at 4294967295 > > > it will not go above this value... and at this current value my image > is noticably grainy like there is a whole > section that has not been done, > and it is kinda bugging me, and i was wondering if the number could be > > > increased... > > > > For the moment yes, there is a maximum number of iterations, and no, > there is currently no way around that. There was some discussion about this > limitation on the list a year or so ago, and various ideas were floated, > such as running a render for a user-settable time, or running until > interrupted. > > > > It is, I'm sure, one of the things that Nicolas is thinking hard about > for future releases! > > > > Kay >