[battlefield] Re: "Netcode engine"

  • From: Daniel Kulbacki <danbackattack@xxxxxxxxx>
  • To: "battlefield@xxxxxxxxxxxxx" <battlefield@xxxxxxxxxxxxx>
  • Date: Tue, 6 May 2014 11:00:22 -0600

We should try squad join if anyone is playing tonight.  It keeps fodder off
our team, I mean keeps squad together


On Wed, Apr 30, 2014 at 11:45 AM, James Theunplesant <neonghost@xxxxxxxxx>wrote:

> Yeah works in BF3, lots of things work in BF3.  I played a round last week
> and it was freaky how much better I could respond to incoming fire.
>
> However you cannot parachute off a one story building in BF3. jumping down
> a floor in HC is just death.
>
>
> James C Snyder
>
> I myself am made entirely of flaws, stitched together with good intentions.
>     Augusten Burroughs
>
>
> On Wed, Apr 30, 2014 at 11:41 AM, Martin Brownell <
> marty.brownell@xxxxxxxxx> wrote:
>
>> I could have sworn (I do that regularly actually) that it used to work,
>> or maybe that was good ol BF3?
>>
>>
>> On Wed, Apr 30, 2014 at 11:36 AM, James Theunplesant <neonghost@xxxxxxxxx
>> > wrote:
>>
>>> I've only ever had Smoke grenades go off after I die.  Impact or mini's
>>> disappear as soon as you die.  Maybe basic frags work, but I doubt it.
>>>
>>>
>>> James C Snyder
>>>
>>> I myself am made entirely of flaws, stitched together with good
>>> intentions.
>>>     Augusten Burroughs
>>>
>>>
>>> On Wed, Apr 30, 2014 at 10:48 AM, Martin Brownell <
>>> marty.brownell@xxxxxxxxx> wrote:
>>>
>>>> Ohhh I agree with it being worth it. And almost all of us come from a
>>>> BF3, BF2 background and liked certain aspects of that game. I think that's
>>>> a big part of it. I was used to firing a RPG as well and seeing that extra
>>>> kill show up as I died.
>>>>
>>>> Actually I can't remember the last time I saw that with a grenade
>>>> either.
>>>>
>>>>
>>>> On Wed, Apr 30, 2014 at 10:43 AM, Ryan Hawley <ryan.hawley@xxxxxxxxx>wrote:
>>>>
>>>>> One of my biggest peeve is with rocket launchers.. you shoot, you hear
>>>>> and see the rocket exit, you get dead and the artillery disappears,
>>>>> negating any postmortem payback.
>>>>>
>>>>> There's a lot broken with the game, but I still really enjoy it and
>>>>> it's totally been worth the retail $ I paid for it.
>>>>>
>>>>>
>>>>> On Wed, Apr 30, 2014 at 10:20 AM, Martin Brownell <
>>>>> marty.brownell@xxxxxxxxx> wrote:
>>>>>
>>>>>> I think the number one problem I had last night was clicking my mouse
>>>>>> and not seeing myself shoot. I know it was lag, netcode etc.I think that 
>>>>>> is
>>>>>> the biggest frustration is hearing your mouse click and then bang you're
>>>>>> dead without firing a shot.
>>>>>>
>>>>>> And it could have a lot to do with my own network, cable modem etc.
>>>>>>
>>>>>>
>>>>>> On Wed, Apr 30, 2014 at 9:03 AM, Loren John Bailey <
>>>>>> beetle.loren@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Mmm... I now love me some netcode. Love it. Wanna pour a beer on it
>>>>>>> and sop it up with a biscuit.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Apr 30, 2014 at 8:53 AM, chris brooks <cebweb@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Ok, so maybe he might not be for techmology but levelcap does
>>>>>>>> explain a few bugs get blamed for bad netcode
>>>>>>>> https://www.youtube.com/watch?v=Y_lmRXycbM8
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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