> all you should have in mind is that for esp. sprites or grafix you should > store them in RAM in 256 lines order... f.e. if you have a sprite say 32x32 > pixel then you would store that on atari in > on A7800 you would store them in RAM > > 0-31 bytes line 1 > 32-63 bytes line1+256 > etc... > > so your data is always aligned to 256 bytes long scanlines...that's all... Although this works it is not required for static sprites; they can be stored in ROM. And typically the sprite height is either 8 or 16 lines to take advantage of holey DMA when scrolling vertically.