[angelscript] SV: Re: adding object methods as functions

  • From: "Sardaukar | Brian A. Knudsen " <sardaukar@xxxxxxxxxxxxxxxxxxxxx>
  • To: <angelscript@xxxxxxxxxxxxx>
  • Date: Mon, 8 Mar 2004 01:18:06 +0100

Thanks for the repply, i dont know what i look for particular, as i am
exploring :)=20

I wanted some feedback on the subject as I'm no high-tech programmer, I
just explore using "I wonder what happens if I do try this" approach.=20

As for my question, I enterpret the answer as "its easier/better to
grant access to the actual object and method", correct? Sorry for
sounding like an c++ airhead ;)

Brian

-----Oprindelig meddelelse-----
Fra: angelscript-bounce@xxxxxxxxxxxxx
[mailto:angelscript-bounce@xxxxxxxxxxxxx] P=E5 vegne af Daniel Krenn
Sendt: 8. marts 2004 00:57
Til: angelscript@xxxxxxxxxxxxx
Emne: [angelscript] Re: adding object methods as functions

Wouldn't you need to use RegisterObjectMethod(...) to register the
methods.
e.g.

engine->RegisterObjectType("MyClass", sizeof(MyClass), 0);
engine->RegisterObjectProperty("MyClass", "float myMemberVariable",
offsetof(MyClass, myMemberVariable), 0);
engine->RegisterObjectMethod("MyClass", "void bstrWrite(bstr &)",
asMETHOD(MyClass::bstrWrite), asCALL_THISCALL);

If you're wanting to register the class methods as global functions then
I imagine you'd need to make the methods static.. I've never done this
though, since I've never had a need to.

Regards,
Daniel.

----- Original Message -----=20
From: "Brian Adsbol Knudsen" <brian@xxxxxxxxx>
To: <angelscript@xxxxxxxxxxxxx>
Sent: 08 March, 2004 9:49 AM
Subject: [angelscript] adding object methods as functions


> Can I add object methods as functions? I'm having a hard time trying.
> =20
>=20
> I want to try something like this=20
>=20
>         r =3D engine->RegisterGlobalFunction("void bstrWrite(bstr&)",
> (asFUNCTION)::myClass:: bstrWrite,  asCALL_CDECL);
> assert( r >=3D 0 );
>=20
> =20
>=20
> putting bstrWrite in a separate class for structure reasons, but
> assigning it as normal normal function within the engine.
>=20
> =20
>=20
> =20
>=20
> Any clues ?
>=20
> =20
>=20
> =20
>=20
>=20
>=20
>=20
> AngelScript - AngelCode Scripting Library
> http://www.angelcode.com/angelscript/
>=20

AngelScript - AngelCode Scripting Library
http://www.angelcode.com/angelscript/



AngelScript - AngelCode Scripting Library
http://www.angelcode.com/angelscript/

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