[angelscript] Re: Compile to memory

  • From: "Lennart Denninger @ Guerrilla" <lennart.denninger@xxxxxxxxxxxxxxxxxxx>
  • To: <angelscript@xxxxxxxxxxxxx>
  • Date: Thu, 4 Mar 2004 09:43:06 +0100

the @Init, @Exit etc. stuff is only written to disk when running in
Debug-mode,
don't worry about it.
It's just there to make debugging easier.

The normal compilation-process is performed in-memory without disk-access.
If you delete the generated files and run in Release-mode,
you should see they're NOT generated again.

---

Lennart E. Denninger | Coder

Guerrilla | Herengracht 410 | Amsterdam The Netherlands
Tel: +31 (0)20 4272277 | Fax: +31 (0)20 4274040 |
Lennart@xxxxxxxxxxxxxxxxxxx
www.guerrilla-games.com

---

By popular demand, here are some helpful hints just in case you may want to
send me a virus.
1. Don't threaten me repeatedly before you send the virus.
2. Don't attach the virus to a message that says "SUCK THIS, BITCH".
3. Don't name it virus.exe.

----- Original Message ----- 
From: "Berry, David" <David.Berry@xxxxxxxxxxxx>
To: <angelscript@xxxxxxxxxxxxx>
Sent: Wednesday, March 03, 2004 11:28 PM
Subject: [angelscript] Compile to memory


>
> Hi
>
> Is there a way to compile a script to memory and execute it from there -
> after compiling, I am left with some @init, @ext and function name files
on
> the disk ?
>
> Thanks
> David.
>
>
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AngelScript - AngelCode Scripting Library
http://www.angelcode.com/angelscript/

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