----- Original Message ----- From: "Alessandro Grussu" <gazzosa@xxxxxxxx> To: <ZX_Spectrum@xxxxxxxxxxxxxxx> Sent: Monday, October 20, 2003 12:13 PM Subject: Re: [ZX_Spectrum] Creare un sogno... Popeye su Spectrum! > ----- Original Message ----- > From: "erredipi" <erredipi@xxxxxxxxx> > To: <ZX_Spectrum@xxxxxxxxxxxxxxx> > Sent: Monday, October 20, 2003 11:29 AM > Subject: [ZX_Spectrum] Creare un sogno... Popeye su Spectrum! > > > >Anni dopo è uscito un "Popeye" decisamente bruttino (qualcuno ha la > >soluzione? Io non sono mai riuscito a finirlo!). > > Decisamente bruttino un par di pa... :) > Comunque a domanda rispondo: > > STEP BY STEP SOLUTION > ~~~~~~~~~~~~~~~~~~~~~ > Author: Aleksandar Lukic, alexlux@xxxxxxxx , September 1999. > (prepared for and published in Michael Bruhn's DID Fanzine, No.5, > see details on- http://home.worldonline.dk/~frankie/ ) > > Intro story: > > Olive Oyl stands at her window waiting for her man to bring her > hearts. Meanwhile the massive frame of Bluto thunders across the > screen as he lies in wait for Popeye. The essence of game is to > find all the hearts and return them to Olive before her lovemeter > runs out. He must also collect spinach cans, keys and an assortment > of objects to aid him during his journey. Spinach is the only way > to revive Popeye following a blow from Bluto, vultures, witches on > broomsticks and so on. Keys are needed to gain access to the > chambers and rooms where more objects and obstacles lie. To reach > the various objects Popeye can jump, climb up and down ropes and > hitch UFO. > At first, excellent graphics (with the largest movable figures > up to that time) will animate you. Consequence of this is Popeye > slowness in response to your commands, but once when you have > adjusted to the slightly slow reactions and find the way to avoid > Bluto, you can really start getting into the game. > > Step-by-step solution: > > First, you have to understand 'realisation of 3rd dimension' in > this game, every screen has 3 or 4 layers. As a result, up and down > keys are used in 2 ways, if you are climbing- it's ordinary > up/down but while you walks- they change Popeye's depth position on > the screen i.e. move him toward you or backwards. Furthermore, when > Popeye have an object/heart above his head pressing up/down will > result with a very nice jump. > > The stars in the solution means that you've entered a new > screen. If that's not so, you've made a mistake in your quest to > complete Popeye. > > When the game starts go down the stairs and go right * Go to > the rope, climb up on the rope (to enter the house first press up, > so you'll reach the rope), when you reach the top, go left and take > a key. Return to rope. Climb up * Go left and take (i.e. jump and > grip) the spinach can (behind chimney), and a coin which is in > front of the chimney (i.e. front layer). Beware of UFO when you > attempt to grab the coin. To the rope and go down * Climb down, > leave the building, run left * Go upstairs, jump down, continue > left * Go in front of the lighthouse, take 2 hearts and spinach. > Enter the lighthouse (already collected key is automatically used > to open the door), go upstairs * Climb to the top of lighthouse. > Beware of the monster bee, run all around the lighthouse to collect > key and spinach. Now you can open the door on the lighthouse's > 'middle floor'. Go there i.e. down stairs now * Open the door. Go > left and jump for key (which is on the screen above you). Leave the > spinach on the right side for later. Bring hearts to Olive ;-) * * > Back to top of lighthouse * * * When Popeye is on the most > forward layer, on the right side you can go right and reach the > girder (platform) * "Hitch" the UFO there, i.e. press down to jump > on it in convenient moment. First jump from the UFO is on the > heart placed on the very same screen, so press up for an 'backwards > jump'. On the roof go left until you fall down * Back on UFO for > another jump... *... * Jump onto UFO and continue into the next > screen * Jump of UFO while over the chimney, you'll fall and > collect a key * Take what you can and then visit Olive (move left > heart, left * key, down, open door, left *). > Once again, back on UFO ..*..* Continue until you get to the > fruit machine. Make an back-jump, at lever but in emptyiness, so > you'll fall all the way down and finish on the ships plank *..* > Climb up on the mainmast * Take 2 hearts. Go to the middle of > sail and 'jump-infront' i.e. fall on cabin entrance (only when > you're infront of the sail you can enter in cabin) * Go down into > the cabin and collect key in port-hole. That key is for "secret > passage", i.e. door on the bottom of a sea. To get there just step > onto plank and jump down (Passage leads to starting screen! > Beware of shark) * Collect 2 hearts, enter the passage * Give Olive > your hearts and get back onto the UFO ..*..* > "Fruit-machine episode": Before lever, step back from UFO on > the jackpot steps. Now it's time to play fruit machine. Notice that > you're safe from UFO on the highest steps or when you are in "zero" > layer. If you try go across screen in that layer you'll fall > through the crow's nest. The goal is to get letters P-O-P-E-Y-E by > pulling the lever, this will be avarded with 6 hearts!!! To achive > that you can toggle (hold) single needed letter by walking > up'n'down on appropriate block of steps (six letters - six blocks; > 3 white & 3 blue). To pull the lever just "jump" on it. When you > have spelled POPEYE, letters will turn into hearts. Collect them, > use 'shortcut' to get Olive (fall through crow's nest * jump from > platform * go through door * give the hearts). > Get back onto the fruit machine ..*..*..* Again fall through > the crow's nest * After faling through crow's nest you can take > higher heart on the sail! Collect heart on the sail and get down > from fence. Walk on platform to right * Change 'screen-depth' so > you can take a match. Now you're ready to take a key on starting > screen and visit the dragon. Go left * Jump into water * Go through > passage * Give Olive what she wants. > Go right screen * to the right, once again * Climb up rope > 2 screens *..* Open door, go out and get a key for cannon room (on > the left), back to rope, up, walk left, down the stairs, left * > Open the door for cannon. To reach the top of the upper screen you > have to ride a cannonball. If you bring the match to this screen, > cannon starts to fire. The point is to fall from upper screen onto > green shoot/flame (i.e. cannonball), which would carry you to > desired top. Red and yellow shoot/flame will kill you. Timing for > green flame find by yourself, heheh (or see *2). Collect heart on > the cannon screen before 'jump'. Climb the rope * Go left, drop > down onto cannon * ..?.. After succesfully launching you procede up > * Take the key. This one, and also screens on the left and right > are full of rooms in pseudo-3D manner, so you'll need some > experience here, if you want to move quickly in this area. On the > screen to the left, you'll find dragon potion and 2 hearts. Go > there * The heart beside stairway may cause difficulties (*3). > The shortest way back to dragon is by stairway, then right * > Another fall in the cannon-hole. Quickly jump down from cannon and > go right * Be brave and steal heart from dragon! If you have enough > time, go back to cannon, if not - Olive waits you... > Back to cannon screen, climb up by rope * Go right and open the > door. Take 1 heart and then find a way to the screen on the right! > * There you'll climb a little, take 2 hearts, jump, climb again, > fall on key, open upper door with it, climb up * Back to Olive. > Clean all remaining hearts (bottom of sea- 2 hearts in > different layers, sail's lower, right screen from the start...) and > that's all! Enter the hut, go right... ;-) > > General hints, special-tips: > > *1- Don't give the hearts to Olive until the love meter gets low. > *2- 'Green shot timing': Climb the rope until just Popeyes legs are > in view, wait for red shot, then quickly climb up, go left and drop > down onto cannon. > *3- Walk screen-ward behind the stairway, then right to pick up > that heart. > *4- If you use save/load snap option on emulator, avoid spanach, > you'll have bigger "pocket". > -- Email.it, the professional e-mail, gratis per te: http://www.email.it/f Sponsor: Hai un problema legato al mondo del verde? Chiedi a Mr. Green! clicca qui: Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=547&d=20-10