[zxspectrum] Fw: [ZX_Spectrum] Creare un sogno... Popeye su Spectrum!

  • From: "Alessandro Grussu" <gazzosa@xxxxxxxx>
  • To: <zxspectrum@xxxxxxxxxxxxx>
  • Date: Mon, 20 Oct 2003 12:42:18 +0200

----- Original Message -----
From: "Alessandro Grussu" <gazzosa@xxxxxxxx>
To: <ZX_Spectrum@xxxxxxxxxxxxxxx>
Sent: Monday, October 20, 2003 12:13 PM
Subject: Re: [ZX_Spectrum] Creare un sogno... Popeye su Spectrum!


> ----- Original Message -----
> From: "erredipi" <erredipi@xxxxxxxxx>
> To: <ZX_Spectrum@xxxxxxxxxxxxxxx>
> Sent: Monday, October 20, 2003 11:29 AM
> Subject: [ZX_Spectrum] Creare un sogno... Popeye su Spectrum!
>
>
> >Anni dopo è uscito un "Popeye" decisamente bruttino (qualcuno ha la
> >soluzione? Io non sono mai riuscito a finirlo!).
>
> Decisamente bruttino un par di pa... :)
> Comunque a domanda rispondo:
>
> STEP BY STEP SOLUTION
> ~~~~~~~~~~~~~~~~~~~~~
> Author: Aleksandar Lukic, alexlux@xxxxxxxx , September 1999.
> (prepared for and published in Michael Bruhn's DID Fanzine, No.5,
>  see details on-  http://home.worldonline.dk/~frankie/  )
>
> Intro story:
>
>     Olive Oyl stands at her window waiting for her man to bring her
> hearts. Meanwhile the massive frame of Bluto thunders across the
> screen as he lies in wait for Popeye. The essence of game is to
> find all the hearts and return them to Olive before her lovemeter
> runs out. He must also collect spinach cans, keys and an assortment
> of objects to aid him during his journey. Spinach is the only way
> to revive Popeye following a blow from Bluto, vultures, witches on
> broomsticks and so on. Keys are needed to gain access to the
> chambers and rooms where more objects and obstacles lie. To reach
> the various objects Popeye can jump, climb up and down ropes and
> hitch UFO.
>     At first, excellent graphics (with the largest movable figures
> up to that time) will animate you. Consequence of this is Popeye
> slowness in response to your commands, but once when you have
> adjusted to the slightly slow reactions and find the way to avoid
> Bluto, you can really start getting into the game.
>
> Step-by-step solution:
>
>     First, you have to understand 'realisation of 3rd dimension' in
> this game, every screen has 3 or 4 layers. As a result, up and down
> keys are used in 2 ways, if you are climbing- it's ordinary
> up/down but while you walks- they change Popeye's depth position on
> the screen i.e. move him toward you or backwards. Furthermore, when
> Popeye have an object/heart above his head pressing up/down will
> result with a very nice jump.
>
>     The stars in the solution means that you've entered a new
> screen. If that's not so, you've made a mistake in your quest to
> complete Popeye.
>
>     When the game starts go down the stairs and go right * Go to
> the rope, climb up on the rope (to enter the house first press up,
> so you'll reach the rope), when you reach the top, go left and take
> a key. Return to rope. Climb up * Go left and take (i.e. jump and
> grip) the spinach can (behind chimney), and a coin which is in
> front of the chimney (i.e. front layer). Beware of UFO when you
> attempt to grab the coin. To the rope and go down * Climb down,
> leave the building, run left * Go upstairs, jump down, continue
> left * Go in front of the lighthouse, take 2 hearts and spinach.
> Enter the lighthouse (already collected key is automatically used
> to open the door), go upstairs * Climb to the top of lighthouse.
> Beware of the monster bee, run all around the lighthouse to collect
> key and spinach. Now you can open the door on the lighthouse's
> 'middle floor'. Go there i.e. down stairs now * Open the door. Go
> left and jump for key (which is on the screen above you). Leave the
> spinach on the right side for later. Bring hearts to Olive ;-) * *
>     Back to top of lighthouse * * * When Popeye is on the most
> forward layer, on the right side you can go right and reach the
> girder (platform) * "Hitch" the UFO there, i.e. press down to jump
> on it in convenient moment. First jump from the UFO is on the
> heart placed on the very same screen, so press up for an 'backwards
> jump'. On the roof go left until you fall down * Back on UFO for
> another jump... *... * Jump onto UFO and continue into the next
> screen * Jump of UFO while over the chimney, you'll fall and
> collect a key * Take what you can and then visit Olive (move left
> heart, left * key, down, open door, left *).
>     Once again, back on UFO ..*..* Continue until you get to the
> fruit machine. Make an back-jump, at lever but in emptyiness, so
> you'll fall all the way down and finish on the ships plank *..*
>     Climb up on the mainmast * Take 2 hearts. Go to the middle of
> sail and 'jump-infront' i.e. fall on cabin entrance (only when
> you're infront of the sail you can enter in cabin) * Go down into
> the cabin and collect key in port-hole. That key is for "secret
> passage", i.e. door on the bottom of a sea. To get there just step
> onto plank and jump down (Passage leads to starting screen!
> Beware of shark) * Collect 2 hearts, enter the passage * Give Olive
> your hearts and get back onto the UFO ..*..*
>     "Fruit-machine episode": Before lever, step back from UFO on
> the jackpot steps. Now it's time to play fruit machine. Notice that
> you're safe from UFO on the highest steps or when you are in "zero"
> layer. If you try go across screen in that layer you'll fall
> through the crow's nest. The goal is to get letters P-O-P-E-Y-E by
> pulling the lever, this will be avarded with 6 hearts!!! To achive
> that you can toggle (hold) single needed letter by walking
> up'n'down on appropriate block of steps (six letters - six blocks;
> 3 white & 3 blue). To pull the lever just "jump" on it. When you
> have spelled POPEYE, letters will turn into hearts. Collect them,
> use 'shortcut' to get Olive (fall through crow's nest * jump from
> platform * go through door * give the hearts).
>     Get back onto the fruit machine ..*..*..* Again fall through
> the crow's nest * After faling through crow's nest you can take
> higher heart on the sail! Collect heart on the sail and get down
> from fence. Walk on platform to right * Change 'screen-depth' so
> you can take a match. Now you're ready to take a key on starting
> screen and visit the dragon. Go left * Jump into water * Go through
> passage * Give Olive what she wants.
>     Go right screen * to the right, once again * Climb up rope
> 2 screens *..* Open door, go out and get a key for cannon room (on
> the left), back to rope, up, walk left, down the stairs, left *
> Open the door for cannon. To reach the top of the upper screen you
> have to ride a cannonball. If you bring the match to this screen,
> cannon starts to fire. The point is to fall from upper screen onto
> green shoot/flame (i.e. cannonball), which would carry you to
> desired top. Red and yellow shoot/flame will kill you. Timing for
> green flame find by yourself, heheh (or see *2). Collect heart on
> the cannon screen before 'jump'. Climb the rope * Go left, drop
> down onto cannon * ..?.. After succesfully launching you procede up
> * Take the key. This one, and also screens on the left and right
> are full of rooms in pseudo-3D manner, so you'll need some
> experience here, if you want to move quickly in this area. On the
> screen to the left, you'll find dragon potion and 2 hearts. Go
> there * The heart beside stairway may cause difficulties (*3).
> The shortest way back to dragon is by stairway, then right *
> Another fall in the cannon-hole. Quickly jump down from cannon and
> go right * Be brave and steal heart from dragon! If you have enough
> time, go back to cannon, if not - Olive waits you...
>     Back to cannon screen, climb up by rope * Go right and open the
> door. Take 1 heart and then find a way to the screen on the right!
> * There you'll climb a little, take 2 hearts, jump, climb again,
> fall on key, open upper door with it, climb up * Back to Olive.
>     Clean all remaining hearts (bottom of sea- 2 hearts in
> different layers, sail's lower, right screen from the start...) and
> that's all! Enter the hut, go right... ;-)
>
> General hints, special-tips:
>
> *1- Don't give the hearts to Olive until the love meter gets low.
> *2- 'Green shot timing': Climb the rope until just Popeyes legs are
> in view, wait for red shot, then quickly climb up, go left and drop
> down onto cannon.
> *3- Walk screen-ward behind the stairway, then right to pick up
> that heart.
> *4- If you use save/load snap option on emulator, avoid spanach,
> you'll have bigger "pocket".
>



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