Re: Sort of a not really a potential bug report. -ish.

  • From: ras2 <shrike@xxxxxxxxxx>
  • To: yadex@xxxxxxxxxxxxx
  • Date: Mon, 5 Jan 2004 19:17:53 +0100

On 2004-01-04 at 13:25:06 +0100, Andre Majorel <amajorel@xxxxxxxxx> wrote:
> On 2004-01-03 17:04 +0100, ras2 wrote:
> 
> > > If you drag vertices, and there are more than two superimposed
> > > linedefs in the whole level and you reply "yes" to "Linedefs x
> > > and y are superimposed (and perhaps other too) Merge them ?",
> > > most of the times random linedefs will disappear.
> > 
> > Maybe the superimposed ones were the reason I couldn't reproduce it.
> > Are you certain it takes two of them?
> 
> If by "two of them" you mean a total of three or more
> superimposed linedefs, yes, I'm pretty sure of that. The bug
> occurs when more than one linedef is deleted (and even then, not
> always). When you have just two superimposed linedefs, only one is
> deleted.

okay. Just surprised I had that many superimposed ones in the big_hero
level.

I have a tendency to hit Insert at unfortunate moments, but I can't
quite figure out when that is (probably the same thing that makes
yadex switch from linedef mode to vertex mode when you hit Insert,
something that has always puzzled me).

> > > I'm working on it. It's not trivial to fix, but I'm seizing the
> > > opportunity to rewrite the auto-merging code to ignore linedefs
> > > that were already superimposed before dragging. And if I'm on a
> > > roll, do the same for vertices as I said I would for 1.6.
> > 
> > Lovely. But the error checker will still report these? Otherwise
> > they can be a tad difficult to find.
> 
> Yes. The idea is: after dragging vertices, only what has changed
> is checked. When explicitly asking for a check (f10 menu),
> everything is checked.

Sounds fine.


-R.

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