Re: Sort of a not really a potential bug report. -ish.

  • From: Andrew Apted <aapted@xxxxxxxxxxxxxxx>
  • To: yadex@xxxxxxxxxxxxx
  • Date: Wed, 10 Dec 2003 17:11:02 +1100

On Wed, Dec 03, 2003 at 09:40:57PM +0100, Andre Majorel wrote:
> On 2003-11-20 02:10 +0100, ras2 wrote:
> 
> > Is there a use for such doubled linedefs? bsp 5.1 doesn't seem to remove
> > them, but I don't know if that means anything.
> 
> For double-sided linedefs, it's the standard way to get more
> than 128 pixels' worth of semi-transparent texture.

Wow, that's one "standard" I never knew about.

glBSP won't like them (it wants convex polygons).  In fact I
think glBSP should remove them from the GL nodes.


> For single-sided linedefs, I don't see what it could do, other than
> very weird special effects. Colin and Andrew surely know, but
> they're not telling.

I'll consider a small fee :-)
 
Cheers,
--
Andrew Apted  <ajapted@xxxxxxxxxxxxxxxxxxxxx>

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