On Wed, Dec 03, 2003 at 09:40:57PM +0100, Andre Majorel wrote: > On 2003-11-20 02:10 +0100, ras2 wrote: > > > Is there a use for such doubled linedefs? bsp 5.1 doesn't seem to remove > > them, but I don't know if that means anything. > > For double-sided linedefs, it's the standard way to get more > than 128 pixels' worth of semi-transparent texture. Wow, that's one "standard" I never knew about. glBSP won't like them (it wants convex polygons). In fact I think glBSP should remove them from the GL nodes. > For single-sided linedefs, I don't see what it could do, other than > very weird special effects. Colin and Andrew surely know, but > they're not telling. I'll consider a small fee :-) Cheers, -- Andrew Apted <ajapted@xxxxxxxxxxxxxxxxxxxxx>