[wdmaudiodev] Re: Why do posts get funky characters (was RE: Re: Trouble building DirectKS sample)

  • From: "carsten schulz (private)" <schulz.carsten@xxxxxxx>
  • To: <wdmaudiodev@xxxxxxxxxxxxx>
  • Date: Mon, 2 Jun 2003 15:31:25 +0200

I've changed the list config. Thus, that problem should be
solved...(hopefully).

Best,
Carsten

> -----Original Message-----
> From: wdmaudiodev-bounce@xxxxxxxxxxxxx 
> [mailto:wdmaudiodev-bounce@xxxxxxxxxxxxx] On Behalf Of Steven Swenson
> Sent: Freitag, 30. Mai 2003 18:34
> To: wdmaudiodev@xxxxxxxxxxxxx
> Subject: [wdmaudiodev] Why do posts get funky characters (was 
> RE: Re: Trouble building DirectKS sample)
> 
> 
> Does anyone know why certain peoples' replies are getting these funky
> "=3D" and "=3D20" text characters inserted into the mail (as 
> below)? Is =
> it a
> problem on the freelists server side or on the person's 
> client? Or is it
> just my client?
> 
> Steven Swenson
> Development Lead
> Microsoft Windows Audio/Video Platform
> 
> This posting is provided "AS IS" with no warranties, and confers no
> rights.
> 
> -----Original Message-----
> From: wdmaudiodev-bounce@xxxxxxxxxxxxx
> [mailto:wdmaudiodev-bounce@xxxxxxxxxxxxx] On Behalf Of Martin Puryear
> Sent: Thursday, May 29, 2003 9:41 PM
> To: wdmaudiodev@xxxxxxxxxxxxx
> Subject: [wdmaudiodev] Re: Trouble building DirectKS sample
> 
> If multiple parties are hitting this, it probably behooves 
> Microsoft to
> =3D
> update the sample code. =3D20
> 
> So, if someone wants to contribute to the greater good and 
> send me the =
> =3D
> tweaks they had to do to make this build cleanly, I can 
> incorporate this
> =3D
> into the master copy.  It actually takes a while to make it 
> through our
> =3D
> web editors etc., so it wouldn't show up on the web site for 
> a number of
> =3D
> weeks or months, but it would be best for us to fix this up 
> if it is =3D
> wasting people's time.
> 
> Martin Puryear
> Development Manager
> Microsoft Windows Audio/Video Platform
> 
> This posting is provided "AS IS" with no warranties, and 
> confers no =3D
> rights.
> Ce message est fourni en l'=3DE9tat, sans garantie d'aucune 
> sorte, et ne =
> =3D
> vous conf=3DE8re aucun droit. Vous assumez tous les risques li=3DE9s =
> =3DE0 son
> =3D
> utilisation.
> 
> 
> -----Original Message-----
> From: wdmaudiodev-bounce@xxxxxxxxxxxxx =3D
> [mailto:wdmaudiodev-bounce@xxxxxxxxxxxxx] On Behalf Of wade dawson
> Sent: Wednesday, May 21, 2003 6:59 PM
> To: wdmaudiodev@xxxxxxxxxxxxx
> Subject: [wdmaudiodev] Re: Trouble building DirectKS sample
> 
> This sample, KsDirect builds using vc 7 (.net) and the latest 
> directx  =
> =3D
> sdk.  It has a debug macro which uses the __FUNCTION__ 
> keyword built-in
> =3D
> to vc7.  #define __FUNCTION__ to some string to build it on vc6.
> Most importantly, I found the order of include directories to be =3D
> important:
> =3D20
> /dxsdk/include
> .../vc98/include
> .../vc98/mfc/include
> .../vc98/atl/include
> /winddk/2600.1106/inc/wxp
> 
> =3D20
> 
> =3D20
> =3D20
> =3D20
> 
> 
> Andy Voelkel <andy@xxxxxxxxxxxx> wrote:
> 
> > I had this problem too...I beleive I solved it by commented 
> the line :
> > //#define WINVER 0x0501
> > in kssample.h.
> > Try it. If it doesn't work set WINVER at 0x0400.
> 
> But don't we want the latest OS features (assuming that we 
> are willing =
> =3D
> to limit our target machines to Win2000 - or even Win98 - and 
> later)? I
> =3D
> still find that part of the error message to be strange.
> 
> > I also had the undeclared identifiers. I don't remember very well
> but=3D20
> > I think I had to manually include headers supplying the =
> definitions=3D20
> > (Maybe #include )....
> 
> Good memory. The question is, why was the include of 
> winioctl.h missing?
> How could the author have ever built the project?
> 
> Scratching my head ...
> 
> Andy
> 
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