[wdmaudiodev] Re: WavePCI issue with multiple processors

  • From: "Jeff Pages" <jeff@xxxxxxxxxxxxxxxx>
  • To: <wdmaudiodev@xxxxxxxxxxxxx>
  • Date: Wed, 28 Mar 2007 09:14:42 +1000

Hi Ken,

Thanks for that information. Is there anything more you can tell me about calls to MappingAvailable? The current documentation says it should only be called when a previous call to GetMapping has failed. The call when the stream is new doesn't happen in Windows 2000, only in XP and later it seems. It looks like it happens when the stream state changes from KSSTATE_PAUSE to KSSTATE_ACQUIRE - is this correct?

Also, is it really safe in a multiprocessor environment to keep calling GetMapping after it has failed, or should I wait until I get a call to MappingAvailable?

Jeff

----- Original Message ----- From: "Ken Cooper" <Ken.Cooper@xxxxxxxxxxxxx>
To: <wdmaudiodev@xxxxxxxxxxxxx>
Sent: Tuesday, March 27, 2007 3:14 PM
Subject: [wdmaudiodev] Re: WavePCI issue with multiple processors


MappingAvailable is called in two circumstances. The first case is when a new streaming irp arrives. After the IRP is added to the mapping queue MappingAvailable is called if the driver is currently starved (the stream is new or the previous call to GetMapping failed). The second case is in response to setting the pin position via position property.

The lock issue across GetMapping and ReleaseMapping has been complicated since the WavePci port was written back in the Win98 days. Unfortunately, if you attempt to hold a spinlock for your mapping list when you call these routines you'll likely deadlock with the spinlock that portcls uses to protect access to it's mapping and unmapping queues.

I don't have the code in front of me at the moment but I'll take a closer look tomorrow at the portcls and WDK sample code and respond with a little more detail.

Incidentally, portcls doesn't care at all about your tag values other than that the outstanding tags at any given moment be unique. They can be monotonically increasing if you like, or they could be addresses into list of mappings. It's up to you.

Ken

________________________________________
From: wdmaudiodev-bounce@xxxxxxxxxxxxx [wdmaudiodev-bounce@xxxxxxxxxxxxx] On Behalf Of Jeff Pages [jeff@xxxxxxxxxxxxxxxx]
Sent: Monday, March 26, 2007 6:58 PM
To: wdmaudiodev@xxxxxxxxxxxxx
Subject: [wdmaudiodev] Re: WavePCI issue with multiple processors

Hi Eugene,

A probability of that a new mapping becomes available exactly within
this window, is almost zero.

You're right, of course. I was thinking I had to reacquire my spin lock
after the unsuccessful call to GetMapping, but looking at it now, that's not necessary, and I can just call InterlockedDecrement on my InAcquisitionLoop
variable and exit.

And a well-optimized driver itself cannot guarantee that all Windows
audio subsystems will function quickly and reliably. Even DirectSound
with hardware buffers introduces a significant overhead and software
buffers and/or MME introduce much more overhead. So you can achieve a
reproducible high performance only if your well-optimized application
uses your well-optimized audio driver directly via its wave/topology
interfaces.

For this particular application, I'm using the Vista Core Audio API in
exclusive mode, and this was when some of the wrinkles in my WavePCI drivers
started showing up. I'm now using your suggestion with the interlocked
InAcquisitionLoop variable and so far it's all hanging in there!

Thanks for your help.

Jeff

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