Hello, Hi everybody, I'm using Direct KS, in a client application to capture audio from an audio Device. I have some questions and some problem to handle multichannel hardware: I tried on Edirol USB device and MOTU firewire device. With the Motu, i can create a capture pin with 8 channels (my motu have 8 analog input and output). I can also create a render pin with 8 channels. I would like to be able to capture individual channel or render on individual channel. I understand that i have to capture all channels and read the one i want to deal with, or render all channels sending audio data on channels i want to use, and silence on the others. That's right? Right - unless the audio device has mutiple filters for each channel. I tried to render in this way, but i get signal on all channels. If you render to a multichannel pin with only one channel having valid data (an all the other channels sending silence), then you shouldn't be seeing signal on all channels. Have you checked to make sure you are doing the interleave of the audio data correctly? I used the dwChannelMask also but it doesn't seem to work anyway. I'm not sure with my method. Could you please tell me more about that, or give me some link where i can find info? I can send you more code if needed. You need to make sure you set WaveFormatPCMEx.dwChannelMask AND WaveFormatPCMEx.Format.nChannels correctly as both are used in the DataRangeIntersection. Also How can i know how many output or input channels has a device? Overall or for a specific pin? And how can i determine if inputs are analog or digital? There really isn't much of a standard way of doing this. You can see what kind of pin is exposed (the name), but most devices don't set the name 'correctly' to tell the app if the pin is analog or digital. Do some exploring with KsStudio and you can see the filter structure of the device in question and the names associated with the pins. Thanks in advance, emilie Good luck! David A. Hoatson