Pallavi Joshi wrote: > I am feeding the data using DeviceIoControl with IOCTL_KS_WRITE_STREAM > as the control code. The render pin is created using the KsCreatePin > function from ksuser.dll. The buffer size is 512 and it is a 2 > channel, 16 bit PCM audio data. The sampling rate is 44.1 KHz. > Its exactly the same way as it is done inside the DirectKS sample code. > I do not know what you mean by two things: "timing" and "mismatch in > data performance"? Well, I wrote "data performance" when I really meant "data format"... Are you sure that your USB device accepts 44100 stereo 16-bit PCM? (It probably does -- it's a common format.) An audio device is a real-time device. It consumes data continuously. If you don't have more data in the queue when it runs out, the device will "starve", and you get a short period of silence, which makes the sound choppy. A 512-byte buffer will only keep your device fed for 3 ms. Are you sending multiple buffers down so that the device never starves? How do you guarantee that there is always data waiting? Timer callback? -- Tim Roberts, timr@xxxxxxxxx Providenza & Boekelheide, Inc. ****************** WDMAUDIODEV addresses: Post message: mailto:wdmaudiodev@xxxxxxxxxxxxx Subscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=subscribe Unsubscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=unsubscribe Moderator: mailto:wdmaudiodev-moderators@xxxxxxxxxxxxx URL to WDMAUDIODEV page: http://www.wdmaudiodev.com/