[wdmaudiodev] Re: IDL file for AE_CURRENT_POSITION structure

  • From: Pakku <lingadalli@xxxxxxxxx>
  • To: wdmaudiodev@xxxxxxxxxxxxx
  • Date: Tue, 23 Jun 2009 23:33:07 +0530

Hello Frank,

I am indeed working on the terminal server space.
I am trying to write my own end point audio driver in RDP environment.
Hence the need.

-Prakash


On Tue, Jun 23, 2009 at 11:25 PM, Frank
Yerrace<Frank.Yerrace@xxxxxxxxxxxxx> wrote:
> Audioengineendpoint.idl will be in the final SDK for Windows 7. However, I 
> believe there should hardly ever be a need to use the AE_CURRENT_POSITION 
> structure, though, since it is related to Terminal Server. Do you mind saying 
> why you need this?
>
> There are some minor audio header corrections between Beta and final release. 
> So if you are trying to get this definition just to make your code build but 
> are not actually using this structure, then hopefully your problem will go 
> away when you move to the final SDK.
>
> Frank Yerrace
> Microsoft Corporation
> This posting is provided "AS IS" with no warranties, and confers no rights.
>
> -----Original Message-----
> From: wdmaudiodev-bounce@xxxxxxxxxxxxx 
> [mailto:wdmaudiodev-bounce@xxxxxxxxxxxxx] On Behalf Of Pakku
> Sent: Tuesday, June 23, 2009 10:32 AM
> To: wdmaudiodev@xxxxxxxxxxxxx
> Subject: [wdmaudiodev] Re: IDL file for AE_CURRENT_POSITION structure
>
> Thanks Matthew,
>
> I wonder why I can not find audioengineendpoint.idl file.
> I did find the audioengineendpoint.h file which has the definition,
> But I was looking for the .idl file.
> I have both SDK and DDK installed for windows 7, but strangly i don't
> find the file.
> could you please help me in locating the file.
>
> The SDK installed is "Microsoft Windows SDK for Windows 7 (7000.0.4011)
> The DDK installed is "Microsoft Windows Driver Kit 7.0.7000.1"
>
> -Prakash
>
>
> On Tue, Jun 23, 2009 at 10:48 PM, Matthew van
> Eerde<Matthew.van.Eerde@xxxxxxxxxxxxx> wrote:
>> audioengineendpoint.idl
>>
>> //-----------------------------------------------------------------------------
>> // Description:
>> //
>> // Structure used to report the current frame position from the device to 
>> the clients.
>> //
>> typedef struct AE_CURRENT_POSITION
>> {
>>    // Device position in frames.
>>    UINT64  u64DevicePosition;
>>
>>    // Stream position in frames used for capture to determine starting point.
>>    UINT64  u64StreamPosition;
>>
>>    // Current amount of padding (in frames) between the current position and 
>> the stream fill point.
>>    UINT64  u64PaddingFrames;
>>
>>    // Translated QPC Timer value taken at the time the frame position was 
>> checked.
>>    MFTIME  hnsQPCPosition;
>>
>>    // Calculated value of the data rate at the point when position was set.
>>    FLOAT32 f32FramesPerSecond;
>>
>>    // Indicates the validity of the position information.
>>    AE_POSITION_FLAGS Flag;
>> } AE_CURRENT_POSITION, *PAE_CURRENT_POSITION;
>>
>> -----Original Message-----
>> From: wdmaudiodev-bounce@xxxxxxxxxxxxx 
>> [mailto:wdmaudiodev-bounce@xxxxxxxxxxxxx] On Behalf Of Pakku
>> Sent: Tuesday, June 23, 2009 10:04 AM
>> To: wdmaudiodev@xxxxxxxxxxxxx
>> Subject: [wdmaudiodev] IDL file for AE_CURRENT_POSITION structure
>>
>> Hi folks,
>>
>> which is the .idl file that defines the structures like
>> AE_CURRENT_POSITION
>>
>> Looks like this structure is not part of audioenginebaseapo.idl
>>
>> -Prakash
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