Hi,
I never have been able been able to get an answer to this question.
I don't know what else to say. I wish I could be more help.
As of now, I have heard nothing.
----Original Message Follows---- From: "David A. Hoatson" <dhoatson@xxxxxxx> Reply-To: wdmaudiodev@xxxxxxxxxxxxx To: <thatsamiam@xxxxxxxxxxx>, <wdmaudiodev@xxxxxxxxxxxxx> Subject: [wdmaudiodev] Re: Clock Problems Date: Fri, 10 Sep 2004 14:30:02 -0700
Hello,
Thank you,
David
----- Original Message ----- From: "Sam Tertzakian" <thatsamiam@xxxxxxxxxxx> To: <wdmaudiodev@xxxxxxxxxxxxx> Sent: Friday, January 23, 2004 11:19 AM Subject: [wdmaudiodev] Clock Problems
Hi,
I have noticed that if I use GraphEdit to conntect the capture pin of an audio device to the render pin of the same audio device and run the stream everything is fine until I pause and then restart. After I restart the render clock slows down from 44100 to 43488. I have tried with a couple of audio cards and I have the exact same result.
I check by opening the Filter Properities Advanced tab in the "Slaving Info" box.
Ordinarily, I would not have noticed this.
But, it really becomes a problem when I am trying to render video synchronized with audio directly from a capture pin of a video filter.
The video renderer uses the master clock indicated by windows, but after a pause and restart, the clock slows down and the render is forced to slow down such that its rate of consuming buffers is less than that of capture. Eventually the renderer has all the buffers and the capture stream is starved.
I don't see a solution for this...Why does the clock rate slow down from 44100 to 43488?
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