Couldn't it be he stumbled across the limiter inside the windows audio
mixer?
Von: wdmaudiodev-bounce@xxxxxxxxxxxxx <wdmaudiodev-bounce@xxxxxxxxxxxxx> Im
Auftrag von Matthew van Eerde (Redacted sender "Matthew.van.Eerde" for
DMARC)
Gesendet: Donnerstag, 21. Februar 2019 23:14
An: wdmaudiodev@xxxxxxxxxxxxx
Betreff: [wdmaudiodev] Re: Loop back AGC in renderer audio path?
Windows does not do such a thing as you describe; what gave you that
impression?
_____
From: wdmaudiodev-bounce@xxxxxxxxxxxxx
<mailto:wdmaudiodev-bounce@xxxxxxxxxxxxx> <wdmaudiodev-bounce@xxxxxxxxxxxxx
<mailto:wdmaudiodev-bounce@xxxxxxxxxxxxx> > on behalf of Jacob Martin Riiser
(JMRI) <jmri@xxxxxxxxxxx <mailto:jmri@xxxxxxxxxxx> >
Sent: Tuesday, February 19, 2019 7:51:35 AM
To: wdmaudiodev@xxxxxxxxxxxxx <mailto:wdmaudiodev@xxxxxxxxxxxxx>
Subject: [wdmaudiodev] Loop back AGC in renderer audio path?
Hi,
While developing an SFX APO (renderer), I have encountered some problems
causing my output to exceed legal range - this is being addressed.
However, while looking into this, I got the impression that Windows (I
presume) monitors the output level of the APO, and is able to apply AGC-like
functionality by adjusting the input gain to the APO.
I would really like some info on this functionality, including:
* How does this work?
* Are time constants described somewhere?
* Can it be tuned or adjusted in any way?
Best regards / Med venlig hilsen
Jacob Riiser (JMRI)
DSP Engineer
Sennheiser Communications A/S
Industriparken 27
2750 Ballerup
Direct +45 5618 0004
Mail jmri@xxxxxxxxxxx <mailto:jmri@xxxxxxxxxxx>
Web www.senncom.com
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