Hi, I've got an image file that I'm using with the textureStumulus3d class. The image is a png with alpha channel.
when I display the image though, the background is shown as white. i'm using the following code to load the image based on the demo. should I be setting some openGL parameter beforehand? thanks -a filename = ("frog01.png") texture = Texture(filename) stimulus = TextureStimulus3D(texture=texture, shrink_texture_ok=1, internal_format = gl.GL_RGBA, mipmaps_enabled=0, texture_min_filter=gl.GL_LINEAR, texture_mag_filter=gl.GL_LINEAR) ====================================== The Vision Egg mailing list Archives: //www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html