Thanks! On Tue, Nov 18, 2008 at 4:54 PM, Andrew Straw <astraw@xxxxxxxxxxx> wrote: > Hi Gary, > > I just added such functionality including a demo script. The new demo > can be seen at > > http://visionegg.org/trac/browser/trunk/visionegg/demo/texture_as_numpy_array.py > > > This will require the latest VE from svn, however. If that's a pain, you > should just be able to take the latest VisionEgg/Textures.py from the > source repository and overwrite the version in your installation. Test > it with the new demo script. > > -Andrew > > Gary Lupyan wrote: > > Thanks! Do you know offhand what the command is for converting Texture > > to a numpy buffer and back? > > > > -Gary > > > > > > On Tue, Nov 18, 2008 at 3:17 PM, Dav Clark <davclark@xxxxxxxxxxxx > > <mailto:davclark@xxxxxxxxxxxx>> wrote: > > > > It would be trivial to take your texture as a numpy buffer or > > similar and flip it (in numpy) and create a second stimulus with > > that. There would be an OpenGL way to do it also, but I don't know > > off the top of my head... > > > > reversing in numpy: > > > > swapd = a[:,::-1] > > > > Cheers, > > Dav > > > > > > On Nov 18, 2008, at 11:26 AM, Gary Lupyan wrote: > > > > Hey everyone, is there a way to flip (i.e., mirror) a texture > > stimulus about the x or y axis? > > > > Thanks. > > > > > > ====================================== > > The Vision Egg mailing list > > Archives: //www.freelists.org/archives/visionegg > > Website: http://www.visionegg.org/mailinglist.html > > > > > > > -- > Dr. Andrew D. Straw > California Institute of Technology > http://www.its.caltech.edu/~astraw/<http://www.its.caltech.edu/%7Eastraw/> > ====================================== > The Vision Egg mailing list > Archives: //www.freelists.org/archives/visionegg > Website: http://www.visionegg.org/mailinglist.html >