[visionegg] Re: mirroring a text strimulus?

  • From: Andrew Straw <astraw@xxxxxxxxxxx>
  • To: visionegg@xxxxxxxxxxxxx
  • Date: Tue, 18 Nov 2008 13:54:47 -0800

Hi Gary,

I just added such functionality including a demo script. The new demo
can be seen at
http://visionegg.org/trac/browser/trunk/visionegg/demo/texture_as_numpy_array.py


This will require the latest VE from svn, however. If that's a pain, you
should just be able to take the latest VisionEgg/Textures.py from the
source repository and overwrite the version in your installation. Test
it with the new demo script.

-Andrew

Gary Lupyan wrote:
> Thanks!  Do you know offhand what the command is for converting Texture
> to a numpy buffer and back?
> 
> -Gary
> 
> 
> On Tue, Nov 18, 2008 at 3:17 PM, Dav Clark <davclark@xxxxxxxxxxxx
> <mailto:davclark@xxxxxxxxxxxx>> wrote:
> 
>     It would be trivial to take your texture as a numpy buffer or
>     similar and flip it (in numpy) and create a second stimulus with
>     that.  There would be an OpenGL way to do it also, but I don't know
>     off the top of my head...
> 
>     reversing in numpy:
> 
>     swapd = a[:,::-1]
> 
>     Cheers,
>     Dav
> 
> 
>     On Nov 18, 2008, at 11:26 AM, Gary Lupyan wrote:
> 
>         Hey everyone, is there a way to flip (i.e., mirror) a texture
>         stimulus about the x or y axis?
> 
>         Thanks.
> 
> 
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-- 
Dr. Andrew D. Straw
California Institute of Technology
http://www.its.caltech.edu/~astraw/
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