[visionegg] help with Mask2D
- From: "Kevin J. MacKenzie" <kjmacken@xxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Tue, 22 Feb 2005 14:23:08 -0500
Hi Everyone,
I have attached some code that creates a white noise patch, and displays
it drifting through a aperture on screen. I would like to add either a
gaussian or circular mask to the pattern, and I'm wondering if there is
a way to use the Mask2D class instead of calculating a gaussian window
myself?
I am creating a texture of this white noise pattern for display, but
I'm stuck in terms of how to add a mask to it - if it is even possible
using the VisionEgg mask class.
Any help is greatly appreciated,
Kevin MacKenzie
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