[visionegg] error with latest release:

  • From: Christoph Lehmann <lehmann@xxxxxxxxxxxx>
  • To: visionegg@xxxxxxxxxxxxx
  • Date: Mon, 07 Apr 2003 16:13:22 +0200

Hi Andrew
Running the latest bleeding-edge and lates updated files from cvs I get
the following error with some code, which ran nicely before:


[root@christophl load_picture]# python load_picture_mouse05.py
2003-04-07 16:06:01 (1926) info: Script load_picture_mouse05.py started
    Vision Egg 0.9.5a0 with process id 1926.
2003-04-07 16:06:05 (1926) info: Requesting window 640 x 480 24 bpp (8
    8 8 0 RGBA).
2003-04-07 16:06:05 (1926) info: OpenGL 1.2 Mesa 3.4.2, Mesa DRI Radeon
    20010402 AGP 1x x86/MMX/SSE, VA Linux Systems, Inc.
2003-04-07 16:06:05 (1926) info: Video system reports 32 bpp (8 8 8 8
RGBA).
2003-04-07 16:06:05 (1926) DEPRECATION WARNING: class TextureFromFile
outdated,
    use class Texture instead.
2003-04-07 16:06:05 (1926) DEPRECATION WARNING: class TextureFromFile
outdated,
    use class Texture instead.
2003-04-07 16:06:05 (1926) DEPRECATION WARNING: class TextureFromFile
outdated,
    use class Texture instead.
2003-04-07 16:06:05 (1926) DEPRECATION WARNING: class TextureFromFile
outdated,
    use class Texture instead.
Traceback (most recent call last):
  File "load_picture_mouse05.py", line 47, in ?
  File "/usr/lib/python2.2/site-packages/VisionEgg/Textures.py", line
307, in __
init__
    Texture.__init__(self, filename)
  File "/usr/lib/python2.2/site-packages/VisionEgg/Textures.py", line
120, in __
init__
    texels = Image.open(texels) # Attempt to open as an image stream
  File "/usr/lib/python2.2/site-packages/PIL/Image.py", line 975, in
open
    prefix = fp.read(16)
IOError: [Errno 21] Is a directory
[root@christophl load_picture]#




==================================================

my code is (the critical passage here; ful code as attachment): 

# Create list of stimuli
preloaded_stimulus_list = [] # empty at first
for i in range(num_images):
    # Read the texture file
    texture = TextureFromFile(photoX[i])

    x = screen.size[0]/2 - texture.size[0]/2
    y = screen.size[1]/2 - texture.size[1]/2

    # Load the texture to OpenGL, prepare for display
    stimulus = TextureStimulus(texture = texture,
                               size = texture.size,
                               lowerleft=(x,y))
  
    # Add to list of stimuli
    preloaded_stimulus_list.append( stimulus )
===========================
even if I change from TextureFromFile() to Texture() I get the above
mentioned error.

Thanks a lot

Christoph


-- 
Christoph Lehmann                            Phone:  ++41 31 930 93 83 
Department of Psychiatric Neurophysiology    Mobile: ++41 76 570 28 00
University Hospital of Clinical Psychiatry   Fax:    ++41 31 930 99 61 
Waldau                                            lehmann@xxxxxxxxxxxx 
CH-3000 Bern 60            http://www.puk.unibe.ch/cl/pn_ni_cv_cl.html
#!/usr/bin/env python
"""Load a picture from a file."""

############################
#  Import various modules  #
############################

#remark 17.12.2002: with the latest cvs release, texture.orig.size had to be 
changed to texture.size
# Texture() instead TextureFromFile()
from random import *
import os
from VisionEgg import *
from VisionEgg.Core import *
from VisionEgg.Textures import *
from math import *
import pygame
import types

path = "/home/christoph/work/programming/my_ve_projects/load_picture/data/" 
#the path the images are in

photo = []
photoX = []

# present them in random order
for filename in os.listdir(path):
    photo.append(filename)
length = len(photo)
for i in range(0, length):
    ran = randint(0, len(photo)-1)
    file = photo[ran]
    photoX.append(file)
    photo.pop(ran)

os.chdir(path)

screen = get_default_screen()

duration_per_image = 1 # seconds
num_images = len(photoX)



# Create list of stimuli
preloaded_stimulus_list = [] # empty at first
for i in range(num_images):
    # Read the texture file
    texture = Texture(photoX[i])

    x = screen.size[0]/2 - texture.size[0]/2
    y = screen.size[1]/2 - texture.size[1]/2

    # Load the texture to OpenGL, prepare for display
    stimulus = TextureStimulus(texture = texture,
                               size = texture.size,
                               lowerleft=(x,y))
  
    # Add to list of stimuli
    preloaded_stimulus_list.append( stimulus )


log_list = []
log = []
last_image = -1
first_stim_flag = 1

def image_selector( t ):
    global last_image, start_time, timestamp, last_timestamp, first_stim_flag, 
log
    time.sleep(0.0001)                        #purposefully yield the 
processor, so that during max priority mode, mouse can be tracked
    i = int(t/duration_per_image)
    if first_stim_flag == 1:
        start_time = VisionEgg.timing_func()
        timestamp = start_time
        log = (timestamp - start_time, photoX[i], -1, -1) #create next new log
        first_stim_flag = 0
    elif i <> last_image:
        log_list.append(log) #append last log
        timestamp = VisionEgg.timing_func()
        log = (timestamp - start_time, photoX[i], -1, -1) #create next new log
    last_image = i
    return [ preloaded_stimulus_list[i] ]
    

viewport = Viewport(screen=screen)



#############################################
#  Create event handler callback functions  #
#############################################



def mousebuttondown(event):
    global log, timestamp
    if event.button == 1:
        log = (timestamp - start_time, photoX[last_image], 
VisionEgg.timing_func() - timestamp, 'left') #overwrite actual log
    elif event.button == 3:
        log = (timestamp - start_time, photoX[last_image], 
VisionEgg.timing_func() - timestamp, 'right') #overwrite actual log

        
handle_event_callbacks = [(pygame.locals.MOUSEBUTTONDOWN, mousebuttondown)]

p = Presentation(go_duration=(duration_per_image * num_images,'seconds'),
                 viewports=[viewport],
                 check_events=1,
                 handle_event_callbacks=handle_event_callbacks)

#############################################################
#  Connect the controllers with the variables they control  #
#############################################################

p.add_controller(viewport,'stimuli',
                 FunctionController(during_go_func=image_selector) )

#######################
#  Run the stimulus!  #
#######################

p.go()
log_list.append(log) #append last log

############################################
#  write the button press times to a file  #
############################################

f=open('/home/christoph/work/programming/my_ve_projects/load_picture/exp_log_file.txt',
 'w')
f.write('index   onset         stim       RT            response' + '\n')
f.write('_______________________________________________________' + '\n')
cnt = 1
for x in log_list:
    f.write("%04.0f    " % cnt)
    for y in x:
        if (type(y) == types.FloatType):
            f.write("%010.2f    " % (y * 1000))
        else:
            f.write(str(y) + "  ")
    
    f.write('\n')
    cnt = cnt + 1
f.write('_______________________________________________________' + '\n')
f.close()

last_onset = 0
last_diff = 0

f=open('/home/christoph/work/programming/my_ve_projects/load_picture/exp_log_file_verb.txt',
 'w')
f.write('index   onset_t       diff_t        stim       RT            response' 
+ '\n')
f.write('___________________________________________________________________________________'
 + '\n')

x = 0
while x < len(log_list):
    y = 0
    while y < len(log_list[x]):
        if (type(log_list[x][y]) == types.FloatType):
            if y == 0:                                           # y = 0: 
onset_time of the stimulus
                f.write("%04.0f    " % x)                        #index
                f.write("%010.2f    " % (log_list[x][y] * 1000)) #onset time of 
the stimulus
                diff = (1000 * ( log_list[x][y] - x * duration_per_image ) )
                f.write("%010.2f    " % diff)                    #difference 
between should and is onset
            else:
                f.write("%010.2f    " % (log_list[x][y] * 1000)) #RT
        else:
            f.write(str(log_list[x][y]) + "  ")                  #mouse 
response (left/right)
        y = y + 1
        last_onset = log_list[x][0]
    f.write('\n')
    x = x + 1
f.write('___________________________________________________________________________________'
 + '\n')

f.close()

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