On May 17, 2007, at 6:30 PM, Andrew Straw wrote:
There's support in VE for using pygame surfaces. Pygame has some drawing
That seems pretty good for the basic drawing.
Another idea would be to use Agg a C++ drawing library. Matplotlib has a Python wrapper of Agg you could presumably bend to your will with a bitof fender and bodywork. I think Enthought's kiva/chaco does too. Agg does beautiful anti-aliased drawing. http://www.antigrain.com/
OK, maybe that will help simplify the task of constructing a drawing out of other drawings... I'll look into it thanks.
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