Neil Halelamien wrote: > What's the "best practice" method for getting a reliable > mouse/keyboard reaction time in Vision Egg? I've been looking through > the mailing list archives and have seen some possibilities, but am not > sure if anyone's commented much on their pros/cons. For example, if > one were to use an event callback, would you be limited to the > granularity of the screen refresh rate? What about using something > like pygame.event.wait() versus repeatedly polling? (I don't need to > redraw anything while waiting for input) > > Thanks, and my apologies if this has already been answered somewhere. > > -- Neil > Hi Neil, There is a discussion about these issues in the recent VE paper in Frontiers in Neuroinformatics. See especially Figure 5 and the related text. Straw, Andrew D. (2008) Vision Egg: An Open-Source Library for Realtime Visual Stimulus Generation. /Frontiers in Neuroinformatics/. doi: 10.3389/neuro.11.004.2008 http://frontiersin.org/neuroinformatics/paper/10.3389/neuro.11/004.2008/ -- Dr. Andrew D. Straw California Institute of Technology http://www.its.caltech.edu/~astraw/ ====================================== The Vision Egg mailing list Archives: //www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html