Hello Vision Eggers, I have a few questions about how to "best" create an experiment in Vision Egg (VE). Specifically, I'm implementing a motion object tracking task (MOT) wherein participants will be presented a number of target and distractor "balls" (circles in 2D, really). Initially, different colors will be used to distinguish the targets from distractors. Then, all the balls will turn to the color white and start moving randomly around the viewport, bouncing off the viewport edges and each other. After about 30 seconds of this, all the balls will disappear except one and the participant will be prompted to indicate whether the remaining ball is a target or distractor. That said, my questions are pretty general, but I wanted to provide some details as background... 1. What are the advantages, if any, of creating custom control for stimuli instead of using FunctionControllers and function callbacks? Since I'll probably make public the MOT stimulus code, I feel I should implement the experiment in the most "VisionEggic" way possible. Is using FunctionControllers considered preferred? If so, why? 2. A single trial involves several stages: 5s fixation point, 5s showing targets and distractors, 30s motion, and then indefinite time presenting one target or distractor and waiting for a user response. (a) Should I create one stimulus class that does all of these stages, or (b) Should I create several stimulus classes -- such as FixationPoint, MOTCue, MOTMotion, MOTResponse -- and add them all to the viewport in the proper order? It's important to me that the VE screen not close and reopen, or otherwise disappear, delay, or flicker between the stimulus stages, if that's relevant to deciding between 2(a) and 2(b). 3. (My most important question:) How to I control for precise timing of my stimulus presentation (especially if I go with 2(b) over 2(a))? Do I need to instantiate and run my own timers (if so, how so?), or can I use the FrameTimer? I'm somewhat confused by Vision Egg's documentation for FrameTimer, as it indicates that the callback functions will receive a parameter "t", but it's not clear to me if "t" is elapsed time or number of frames presented thus far -- and if it's for elapsed time, if it's elapsed time from the beginning of the "go" loop or from the beginning of the last stimulus (i.e., in the case of using a sequence of stimuli as per 2(b)). In summary, then, I guess my question is: What's the best / preferred way to control the timing of a sequence of stimuli when more than one stimulus is used for a particular trial? 4. Finally, is there a particular or preferred way of managing multiple trials within VE? All of the demos and examples I have seen only run one trial, so any recommendations / pointers / examples that anyone might have re: managing multiple trials would be most appreciated. In particular, I'll be using the Quest procedure to adjust adaptively the motion speed and number of targets and distractors. Any and all suggestions MOST appreciated! Cheers, Doug ====================================== The Vision Egg mailing list Archives: //www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html