Hi eamon, glad to hear VE's kinda working for you. what precisely are you guys trying to set up? is it an RSVP-type task? are the stimuli dynamically generated? I have an old CB-flicker task that does the job by pre-fetching the TextureStimulus instances into video ram, I assume you've already done this, right? Running on the emacs? haven't tried the frame buffer approach... gimme some more details and will see if I've run into this. -=gabe On Tue, Jun 24, 2008 at 5:07 PM, Eamon Caddigan <ecaddiga@xxxxxxxx> wrote: > I'm currently working on an experiment containing stimuli that I haven't > been able to present without dropping frames, which is unacceptable given > the timing requirements of this paradigm. Displays consist of several > TextureStimulus instances containing high-resolution color photographs. > > Fortunately, the displays are relatively static; the images stay in place > for hundreds of milliseconds at a time. As a work-around, I'm considering > rendering each unique display to a Frame Buffer object before the beginning > of a trial, and then presenting them as a single texture on a rectangle. > This sort of emulates Psychtoolbox's offscreen windows. > > Does anybody have experience with such an approach? Are there other/better > ways to display many hi-res images when a graphics card just isn't fast > enough to handle them all as TextureStimulus instances? > > -Eamon > > ====================================== > The Vision Egg mailing list > Archives: //www.freelists.org/archives/visionegg > Website: http://www.visionegg.org/mailinglist.html > 2 > >