[uae] Re: Support for Gtk+ 1.2?

  • From: Stephen Anthony <stephena@xxxxxxxxxxxxxxxxxxxxx>
  • To: uae@xxxxxxxxxxxxx
  • Date: Mon, 4 Oct 2004 12:27:39 -0230

On October 4, 2004 11:19 am, Mr Creosote wrote:
> On Mon, 4 Oct 2004 00:08:40 -0500
>
> Richard Drummond <evilrich@xxxxxxxxxxxxxx> wrote:
> > Hi Mr Creosote
> >
> > On Sunday 03 October 2004 11:42 am, Mr Creosote wrote:
> > > Anything, but please *not* QT. I'd abandon the usage of the UAE
> > > GUI completely rather than install this toolkit. I'd suggest to
> > > stick with GTK (whatever version) since even die-hard KDE
> > > extremists have it installed usually.
> >
> > Oooh! Touched a nerve there? (Why so anti-Qt, BTW?).
>
> Oh, you noticed? ;) I just don't have a single application installed
> which uses KDE libs or QT, and installing it just for UAE would be
> total overkill. I can live without yet another of these bloated
> heavyweights to be honest.

And I don't have a single application installed that requires GTK+, but 
that doesn't mean that I'd abandon an application just for using it.  
So according to that POV, I should write off E-UAE.

BTW Rich, I developed a preliminary QT interface for UAE about 1.5 years 
ago, long before you took over maintenance of UAE/E-UAE.  It didn't 
include all the GUI, but it did have the floppy interface, etc. and it 
did boot into the emulator.

I never bothered to work on it any further, since it required some 
changes to the core code (C++ being stricter than C), etc., and it 
didn't seem like the old maintainer was interested anyway.

Assuming it won't start a flame-war, I may be interested in 
adding/developing this code further.  The only problem I see is that I 
thought there wasn't a free QT implementation for Windows??

Another possibility is a KDE frontend for UAE that someone developed and 
is already on Sourceforge.  It would merely have to be adapted to tie 
into the emulator (vs. being just a frontend).  And it could probably 
be converted back to a pure QT application easily enough.

Let me know what you think,
Steve

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