Hi Jason,
Am 11.10.2006 um 10:27 schrieb Jason Varney:
I "corrected" some of the framework links mentioned earlier (configure.in),Great! I compiled it for my self and the window mode is playable :-). But, if I change to Fullscreen in Picasso mode, I get a black screen. When I change to window mode, all is there.
SDL_LIBS="-framework OpenGL -lpthread -framework Cocoa -framework SDL -lobjc"
GFX_LIBS="-AGL"
E-UAE CVS compiles fine after above changes on my OS X 10.4.8 Intel system (Macbook Pro)
Compiled in OpenGL support with: ./configure --with-sdl-gl --with-sdl-sound --disable-sdltest
Turned on OpenGL rendering in configuration file: sdl.use_gl=true
Runs fine, even in windowed mode.
It seems that vsync support is broken though as enabling vsync with: gfx_vsync=true
Results in a crash with the following in the log:
SDLGFX: Using double-buffered, vsynced output. Floating point exception logout [Process completed
Any pointers on how to fix this?