[uae] Re: Successfull build e-uae-0.8.29-CVS with --with-sdl-gl on OS X, Vsync broken

  • From: Jens Weichert <nexusle@xxxxxxx>
  • To: uae@xxxxxxxxxxxxx
  • Date: Wed, 11 Oct 2006 15:23:17 +0200

Hi Jason,

Am 11.10.2006 um 10:27 schrieb Jason Varney:

I "corrected" some of the framework links mentioned earlier (configure.in),

SDL_LIBS="-framework OpenGL -lpthread -framework Cocoa -framework SDL -lobjc"

GFX_LIBS="-AGL"

Great! I compiled it for my self and the window mode is playable :-). But, if I change to Fullscreen in Picasso mode, I get a black screen. When I change to window mode, all is there.

Any idea what's the problem?

E-UAE CVS compiles fine after above changes on my OS X 10.4.8 Intel system (Macbook Pro)



Compiled in OpenGL support with: ./configure --with-sdl-gl --with-sdl-sound --disable-sdltest

Turned on OpenGL rendering in configuration file:
sdl.use_gl=true

Runs fine, even in windowed mode.


It seems that vsync support is broken though as enabling vsync with: gfx_vsync=true

Results in a crash with the following in the log:

SDLGFX: Using double-buffered, vsynced output.
Floating point exception
logout
[Process completed



Any pointers on how to fix this?









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